Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Rituals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4690251" data-attributes="member: 20323"><p>Yeah Moniker, you're right that those rites I posted earlier were treading into combat territory too much.</p><p></p><p>Still, I still think there's lots of potential for this concept, even with rites that have no effect in combat - which I agree is the better direction.</p><p></p><p>I'll propose a couple rites in this vein:</p><p></p><p>*Herculean Effort (increase carry/lift/drag limits)</p><p>*Scout (numbers & types of foes, possibly other info like hostages, etc)</p><p>*Scavenge (with a short rest treat an improvised weapon as a simple weapon, or a mis-sized suit of armor as -2 AC but useable for an encounter)</p><p></p><p>I think Herculean Effort is a good model for the "Skills +" variety of rite, which enhances one skill (in this case attribute) in a specific use.</p><p></p><p></p><p><strong><span style="font-size: 12px">Gauge Opponent</span></strong></p><p><em>Studying your future opponent in action, you size up their prowess.</em></p><p></p><p>Level: 2</p><p>Cost: 1 healing surge if opponent is of higher level</p><p>Category: Strategy </p><p>Duration: Requires a short rest</p><p>Key Skill: Insight/Perception </p><p></p><p>When you observe a warrior in action during a short rest you learn about their fighting style.</p><p></p><p>Insight/Perception Check.....Result (cumulative)</p><p>19 or lower......................Whether they are higher or lower level; and their tier.</p><p>20-39.............................Role; and if you recognize their fighting style.</p><p>40 or higher.....................Their exact level; and their main attack power.</p><p></p><p><strong><span style="font-size: 12px">Herculean Effort</span></strong></p><p><em>Straining yourself to the breaking point, you gather every ounce of strength you have.</em></p><p></p><p>Level: 4</p><p>Cost: 1 healing surge </p><p>Category: Might </p><p>Duration: Short rest</p><p>Key Skill: Athletics </p><p></p><p>You increase your ability to carry, lift and drag according to the results of an Athletics check.</p><p></p><p>Athletics Check.....Result</p><p>19 or lower..........You can carry your Strength x 15, lift your Strength x 30, and push or drag your Strength x 65. Gain +2 bonus to Strength check to open a portcullis.</p><p>20-39.................You can carry your Strength x 20, lift your Strength x 40, and push or drag your Strength x 80. Gain +4 bonus to Strength check to open a portcullis.</p><p>40 or higher.........You can carry your Strength x 30, lift your Strength x 50, and push or drag your Strength x 100. Gain +6 bonus to Strength check to open a portcullis.</p><p></p><p><span style="font-size: 12px"><strong>Rally</strong></span></p><p><em>Lungs burning, you give a fiery speech, elevating the morale of your followers.</em></p><p></p><p>Level: 3 </p><p>Cost: 1 healing surge </p><p>Category: Obeisance </p><p>Duration: Until next short rest</p><p>Key Skill: Diplomacy/Intimidate </p><p></p><p>During a short rest, you inspire a group of NPCs, elevating their combat effectiveness according to the result of your Diplomacy or Intimidate check.</p><p></p><p>Diplomacy/Intimidate Check.....Result (cumulative)</p><p>19 or lower..........................A number of noncombatants equal to your level become minions.</p><p>20-39.................................A number of minions equal to you half your level become standard creatures.</p><p>40 or higher.........................A number of standard creatures equal to one quarter your level (rounded up) become elite creatures, applying a class template.</p><p></p><p><strong><span style="font-size: 12px">Strengthen Defenses</span></strong></p><p><em>In anticipation of the coming siege, you barricade doors, shore up the walls, and create trapped choke points.</em></p><p></p><p>Level: 3 </p><p>Cost: 1 healing surge, special</p><p>Category: Strategy </p><p>Duration: Until next extended rest</p><p>Key Skill: History</p><p></p><p>This rite allows you to draw on your knowledge of military history and siege warfare to increase the hit points of your defenses, create arrow slits, and create difficult terrain according to the results of your History check. You may also have time to create a trap or two.</p><p></p><p>History Check...Door/Wall HP bonus...# Extra Arrow Slits...# Squares of Difficult Terrain...Traps (cost 100 gp per level)</p><p>19 or lower......5......1......4......1 trap half your level</p><p>20-39............10.....2......8.......1 trap equal to your level</p><p>40 or higher....15.....3......12......2 traps equal to your level or 3 half your level</p><p></p><p><strong><span style="font-size: 12px">Sundering Bash</span></strong></p><p><em>Positioning carefully against the marble pillar, you back up, take a deep breath, and charge at it.</em></p><p></p><p>Level: 2 </p><p>Cost: 1 healing surge </p><p>Category: Might </p><p>Duration: During a short rest</p><p>Key Skill: Athletics </p><p></p><p>Increase your damage done against an object, or gain a Strength bonus to break a wall or door, according to the result of an Athletics check.</p><p></p><p>Athletics Check.....Extra Damage/Strength bonus to break wall or door</p><p>19 or lower...........+ 1[W]/+2</p><p>20-39.................+2 [W]/+4</p><p>40 or higher.........+3 [W]/+6</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4690251, member: 20323"] Yeah Moniker, you're right that those rites I posted earlier were treading into combat territory too much. Still, I still think there's lots of potential for this concept, even with rites that have no effect in combat - which I agree is the better direction. I'll propose a couple rites in this vein: *Herculean Effort (increase carry/lift/drag limits) *Scout (numbers & types of foes, possibly other info like hostages, etc) *Scavenge (with a short rest treat an improvised weapon as a simple weapon, or a mis-sized suit of armor as -2 AC but useable for an encounter) I think Herculean Effort is a good model for the "Skills +" variety of rite, which enhances one skill (in this case attribute) in a specific use. [B][size=3]Gauge Opponent[/size][/B] [i]Studying your future opponent in action, you size up their prowess.[/i] Level: 2 Cost: 1 healing surge if opponent is of higher level Category: Strategy Duration: Requires a short rest Key Skill: Insight/Perception When you observe a warrior in action during a short rest you learn about their fighting style. Insight/Perception Check.....Result (cumulative) 19 or lower......................Whether they are higher or lower level; and their tier. 20-39.............................Role; and if you recognize their fighting style. 40 or higher.....................Their exact level; and their main attack power. [B][size=3]Herculean Effort[/size][/B] [i]Straining yourself to the breaking point, you gather every ounce of strength you have.[/i] Level: 4 Cost: 1 healing surge Category: Might Duration: Short rest Key Skill: Athletics You increase your ability to carry, lift and drag according to the results of an Athletics check. Athletics Check.....Result 19 or lower..........You can carry your Strength x 15, lift your Strength x 30, and push or drag your Strength x 65. Gain +2 bonus to Strength check to open a portcullis. 20-39.................You can carry your Strength x 20, lift your Strength x 40, and push or drag your Strength x 80. Gain +4 bonus to Strength check to open a portcullis. 40 or higher.........You can carry your Strength x 30, lift your Strength x 50, and push or drag your Strength x 100. Gain +6 bonus to Strength check to open a portcullis. [size=3][B]Rally[/B][/size] [I]Lungs burning, you give a fiery speech, elevating the morale of your followers.[/I] Level: 3 Cost: 1 healing surge Category: Obeisance Duration: Until next short rest Key Skill: Diplomacy/Intimidate During a short rest, you inspire a group of NPCs, elevating their combat effectiveness according to the result of your Diplomacy or Intimidate check. Diplomacy/Intimidate Check.....Result (cumulative) 19 or lower..........................A number of noncombatants equal to your level become minions. 20-39.................................A number of minions equal to you half your level become standard creatures. 40 or higher.........................A number of standard creatures equal to one quarter your level (rounded up) become elite creatures, applying a class template. [B][size=3]Strengthen Defenses[/size][/B] [I]In anticipation of the coming siege, you barricade doors, shore up the walls, and create trapped choke points.[/I] Level: 3 Cost: 1 healing surge, special Category: Strategy Duration: Until next extended rest Key Skill: History This rite allows you to draw on your knowledge of military history and siege warfare to increase the hit points of your defenses, create arrow slits, and create difficult terrain according to the results of your History check. You may also have time to create a trap or two. History Check...Door/Wall HP bonus...# Extra Arrow Slits...# Squares of Difficult Terrain...Traps (cost 100 gp per level) 19 or lower......5......1......4......1 trap half your level 20-39............10.....2......8.......1 trap equal to your level 40 or higher....15.....3......12......2 traps equal to your level or 3 half your level [b][size=3]Sundering Bash[/size][/b] [I]Positioning carefully against the marble pillar, you back up, take a deep breath, and charge at it.[/I] Level: 2 Cost: 1 healing surge Category: Might Duration: During a short rest Key Skill: Athletics Increase your damage done against an object, or gain a Strength bonus to break a wall or door, according to the result of an Athletics check. Athletics Check.....Extra Damage/Strength bonus to break wall or door 19 or lower...........+ 1[W]/+2 20-39.................+2 [W]/+4 40 or higher.........+3 [W]/+6 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martial Rituals
Top