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Martial Rituals
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<blockquote data-quote="Garthanos" data-source="post: 4711828" data-attributes="member: 82504"><p>I think they need to follow closer the idea in Feat of Strength.</p><p></p><p>I kind of like the idea of Feat of Strength</p><p>fueled by a healing surges... </p><p></p><p>Feat of Strength gives a burst of strength...based on a nature roll</p><p>19 or lower +1</p><p>20–29 +2</p><p>30–39 +5</p><p>40 or higher +10</p><p></p><p>but as a normal magical ritual it has the herb bag and incense</p><p>mixed with affecting others and 10 minutes and 30gp to use cost.</p><p></p><p>A meditation that only affected self and involved expending a healing surge</p><p>could be different enough to me.</p><p></p><p></p><p></p><p>Hmm I would say there is nothing in the kensai paragon that currently</p><p>does this... are you saying there should be or are you thinking that it couldn't or shouldn't be a martial ritual? when the effect could be... but isnt currently</p><p>in a paragon path?</p><p>Note the swordmage has a weapon binding ritual which lets him summon back his weapon or reconstruct it... this is rather similar to something that exists currently as a ritual as well..(and could include the reconstruction in an advanced form of the same) no harm no foul...</p><p></p><p></p><p></p><p>Huhhhh weapon "form" does not refer to a weapon changing shape but rather using a sequence of actions to derive power from that sequence. This makes me think you arent reading the ideas carerfully enough to be "critical".</p><p></p><p>Working through the pain..is too powerful as you call it too good to be true...so lets just point out what makes it over the top so if the idea can be improved on.. it might be. Constructive criticism means saying why.</p><p></p><p>It puts a pause on a single "condition" effect that includes presumedly any of the following.</p><p>BLINDED DAZED DEAFENED DOMINATED DYING HELPLESS IMMOBILIZED PETRIFIED PRONE RESTRAINED SLOWED STUNNED SURPRISED UNCONSCIOUS WEAKENED </p><p>Aren't many of these already or at least often cancellable with a saving throw? Is your character foregoing making saves the condition normally granted in order to suppress the state in a temporary way? You are left in a state where you cant spend any healing surges usually this means can't heal presumedly you couldn't regain any healing surges either right?</p><p></p><p>You could specify a single condition which normally allows saves to end and that you are foregoing the save to hold off the effect, that might not be enough... for instance</p><p>you are now dominated... but with no skill check you suppress the condition?</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4711828, member: 82504"] I think they need to follow closer the idea in Feat of Strength. I kind of like the idea of Feat of Strength fueled by a healing surges... Feat of Strength gives a burst of strength...based on a nature roll 19 or lower +1 20–29 +2 30–39 +5 40 or higher +10 but as a normal magical ritual it has the herb bag and incense mixed with affecting others and 10 minutes and 30gp to use cost. A meditation that only affected self and involved expending a healing surge could be different enough to me. Hmm I would say there is nothing in the kensai paragon that currently does this... are you saying there should be or are you thinking that it couldn't or shouldn't be a martial ritual? when the effect could be... but isnt currently in a paragon path? Note the swordmage has a weapon binding ritual which lets him summon back his weapon or reconstruct it... this is rather similar to something that exists currently as a ritual as well..(and could include the reconstruction in an advanced form of the same) no harm no foul... Huhhhh weapon "form" does not refer to a weapon changing shape but rather using a sequence of actions to derive power from that sequence. This makes me think you arent reading the ideas carerfully enough to be "critical". Working through the pain..is too powerful as you call it too good to be true...so lets just point out what makes it over the top so if the idea can be improved on.. it might be. Constructive criticism means saying why. It puts a pause on a single "condition" effect that includes presumedly any of the following. BLINDED DAZED DEAFENED DOMINATED DYING HELPLESS IMMOBILIZED PETRIFIED PRONE RESTRAINED SLOWED STUNNED SURPRISED UNCONSCIOUS WEAKENED Aren't many of these already or at least often cancellable with a saving throw? Is your character foregoing making saves the condition normally granted in order to suppress the state in a temporary way? You are left in a state where you cant spend any healing surges usually this means can't heal presumedly you couldn't regain any healing surges either right? You could specify a single condition which normally allows saves to end and that you are foregoing the save to hold off the effect, that might not be enough... for instance you are now dominated... but with no skill check you suppress the condition? [/QUOTE]
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