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Martial Scientist's Experimental Strike is powerful/vague
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<blockquote data-quote="gideonpepys" data-source="post: 5800157" data-attributes="member: 79141"><p>You don't sound incompetent at all. Dealing with power gamers can be tough. And it's a shame you have to be prescriptive here, because the power is so flavourful. If played in the spirit it was intended, it should enhance the game, not spoil it. Your player must surely realise he's overdoing it if he can take out the BBEG with an encounter power. But if he insists on being a rules lawyer, you must respond by invoking statute and changing the rule. (It is a house-rule after all.)</p><p></p><p>Thing is, the interaction between player & DM is everything. I love this power precisely because it does what 4E often fails to do and encourages players to think beyond their character sheet. It invites the player to do the sort of thing they might ordinarily be tempted to try but view as suboptimal in comparison to an encounter power. Here, what do they have to lose?</p><p></p><p>I would limit the damage possible to the regular expression of an encounter power of the appropriate level, and be prepared to repay any power gaming in kind: </p><p></p><p>And if a player of mine knocked over a pillar in a crumbling tomb, they'd be liable to bring down a chunk of the ceiling on their own head!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5800157, member: 79141"] You don't sound incompetent at all. Dealing with power gamers can be tough. And it's a shame you have to be prescriptive here, because the power is so flavourful. If played in the spirit it was intended, it should enhance the game, not spoil it. Your player must surely realise he's overdoing it if he can take out the BBEG with an encounter power. But if he insists on being a rules lawyer, you must respond by invoking statute and changing the rule. (It is a house-rule after all.) Thing is, the interaction between player & DM is everything. I love this power precisely because it does what 4E often fails to do and encourages players to think beyond their character sheet. It invites the player to do the sort of thing they might ordinarily be tempted to try but view as suboptimal in comparison to an encounter power. Here, what do they have to lose? I would limit the damage possible to the regular expression of an encounter power of the appropriate level, and be prepared to repay any power gaming in kind: And if a player of mine knocked over a pillar in a crumbling tomb, they'd be liable to bring down a chunk of the ceiling on their own head! [/QUOTE]
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