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<blockquote data-quote="AbdulAlhazred" data-source="post: 7804167" data-attributes="member: 82106"><p>Yeah, you can certainly find a lot of these parallels if you dig around in enough folklore/legend. I was never really a fan of the whole 'ki focus' thing myself. I thought it was basically a hack to work around bugs in the 4e combat/proficiency engine to start with. I guess it also kind of balances things out in the sense that it means Monk also requires the same array of items as other classes in order to get the 'correct' bonuses, even if you go unarmed. I just always thought it should be explicitly a weapon-using class (with unarmed combat somehow brought under that rubrik without the weird ersatz implement). </p><p>Again, this is a place where HoML 'just works', as there is no AC to be different from NADs and no glitchy need to patch over differences in attacks against different defenses. Thus a HoML monk is much simpler. The equation of boons and items being the same pool of thing also deals with weirdnesses like "We must force monks to need a magic implement or they will get an unfair advantage."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7804167, member: 82106"] Yeah, you can certainly find a lot of these parallels if you dig around in enough folklore/legend. I was never really a fan of the whole 'ki focus' thing myself. I thought it was basically a hack to work around bugs in the 4e combat/proficiency engine to start with. I guess it also kind of balances things out in the sense that it means Monk also requires the same array of items as other classes in order to get the 'correct' bonuses, even if you go unarmed. I just always thought it should be explicitly a weapon-using class (with unarmed combat somehow brought under that rubrik without the weird ersatz implement). Again, this is a place where HoML 'just works', as there is no AC to be different from NADs and no glitchy need to patch over differences in attacks against different defenses. Thus a HoML monk is much simpler. The equation of boons and items being the same pool of thing also deals with weirdnesses like "We must force monks to need a magic implement or they will get an unfair advantage." [/QUOTE]
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