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Martials > Casters
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<blockquote data-quote="Campbell" data-source="post: 7947682" data-attributes="member: 16586"><p>When the circumstances favor them melee builds do higher single target damage than ranged builds. This is largely due to melee strikes getting to add Strength modifier to damage while ranged builds get to add 1/2 Strength modifier at best. Melee also has an edge on damage dice (longbow is d8 while greatsword is d12).</p><p></p><p>Often circumstances do not favor melee types.</p><ul> <li data-xf-list-type="ul">Movement is often a damage loss and many monsters have abilities that knock you around or allow them to zip around the battlefield.</li> <li data-xf-list-type="ul">Being in melee is often dangerous. Monsters hit pretty hard and many have auras and effects from hitting them or explode when you kill them.</li> </ul><p>The big advantage of ranged builds is they can deliver damage exactly where it is needed and often can still do the same amount of damage even when they have to move.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7947682, member: 16586"] When the circumstances favor them melee builds do higher single target damage than ranged builds. This is largely due to melee strikes getting to add Strength modifier to damage while ranged builds get to add 1/2 Strength modifier at best. Melee also has an edge on damage dice (longbow is d8 while greatsword is d12). Often circumstances do not favor melee types. [LIST] [*]Movement is often a damage loss and many monsters have abilities that knock you around or allow them to zip around the battlefield. [*]Being in melee is often dangerous. Monsters hit pretty hard and many have auras and effects from hitting them or explode when you kill them. [/LIST] The big advantage of ranged builds is they can deliver damage exactly where it is needed and often can still do the same amount of damage even when they have to move. [/QUOTE]
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