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Martials > Casters
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<blockquote data-quote="FrozenNorth" data-source="post: 7948182" data-attributes="member: 7020832"><p>I am a fan of being specific, so I'll be specific.</p><p></p><p>My 1st level wizard has a 14 Dex. His AC is 10 + 2 (Dex mod) + 2 (trained in unarmored combat) + 1 (level, added because I'm trained) + 0 (no other bonuses) = 15.</p><p></p><p>My wizard is a specialist, and has 18 Int, so he has 3 1st level spells (plus he can use his Arcane Bond to recast 1 spell he has already cast) + 5 cantrips.</p><p></p><p>With Mage Armor, he can use one of his 3 1st level spells to bring his AC up to 16. If he foregoes either moving or casting a spell, he can cast the Shield cantrip to bring his defense up to 17. If I use my Shield cantrip to reduce damage (it has 5 damage reduction), I can no longer cast the cantrip for 10 minutes.</p><p></p><p>Bear in mind, that unless there is a fighter in the party, nothing stops an enemy from moving and attacking my character twice or moving twice and attacking my character once. For instance, an orc warrior would have a 45% chance to hit plus a 10% chance to crit if I didn't get my Shield up (which again, means either not attacking that turn, or not moving). If the orc warrior was within 25' of me, it could move and attack twice (though taking a -5 on the second attack).</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 7948182, member: 7020832"] I am a fan of being specific, so I'll be specific. My 1st level wizard has a 14 Dex. His AC is 10 + 2 (Dex mod) + 2 (trained in unarmored combat) + 1 (level, added because I'm trained) + 0 (no other bonuses) = 15. My wizard is a specialist, and has 18 Int, so he has 3 1st level spells (plus he can use his Arcane Bond to recast 1 spell he has already cast) + 5 cantrips. With Mage Armor, he can use one of his 3 1st level spells to bring his AC up to 16. If he foregoes either moving or casting a spell, he can cast the Shield cantrip to bring his defense up to 17. If I use my Shield cantrip to reduce damage (it has 5 damage reduction), I can no longer cast the cantrip for 10 minutes. Bear in mind, that unless there is a fighter in the party, nothing stops an enemy from moving and attacking my character twice or moving twice and attacking my character once. For instance, an orc warrior would have a 45% chance to hit plus a 10% chance to crit if I didn't get my Shield up (which again, means either not attacking that turn, or not moving). If the orc warrior was within 25' of me, it could move and attack twice (though taking a -5 on the second attack). [/QUOTE]
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