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Martials > Casters
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<blockquote data-quote="The-Magic-Sword" data-source="post: 7956855" data-attributes="member: 6801252"><p>Fireball is an example, not the end of the argument, also even at level 5 (depending on class and options taken) you can cast fireball three times per day, or potentially even more, so it isn't an odd fireball here and there, its enough to hurl one in three encounters, and as we know well, the majority of games don't actually gauntlet their players in terms of number of encounters-- it was the chief mismatch with 5e's 6-8 adventuring day and why Pathfinder was very decidedly not designed that way. </p><p></p><p><strong>PF2e is definitely NOT a throwback to the time before 5th edition</strong> -- martials are NOT significantly stronger than casters at low level. Casters are about as powerful on a per build basis as Martials, that is the part of your argument that is bunk. It isn't just one spell, it's a whole bunch of useful spells, though the game, much like 5e, has a meta where some spells are better/worse than others, or need to be used in specific ways to make the most of them.</p><p></p><p>So far off the top of my head all of the following have been highlights in my group. Focusing on slotted spells, though I see a lot of focus spells too (elemental toss, and dragon claw, sunblade, and animal form wildshape being prominent examples)</p><p></p><ul> <li data-xf-list-type="ul">Magic Missile is meta defining at low level.</li> <li data-xf-list-type="ul">Flaming Sphere is a great low level AOE.</li> <li data-xf-list-type="ul">Burning Hands puts in work.</li> <li data-xf-list-type="ul">Heal is wonderful, in just about every way, and puts in even more work against certain targets.</li> <li data-xf-list-type="ul">Haste is still a great way to buff your party.</li> <li data-xf-list-type="ul">Fireball indeed, is a great spell.</li> <li data-xf-list-type="ul">Shield sees regular use in my party, as a convenient third action.</li> <li data-xf-list-type="ul">True Strike is obviously great in tandem with spell attacks, or for buffing gish melee attacks.</li> <li data-xf-list-type="ul">Vampiric Touch has contributed to a regular caster's longevity in melee.</li> <li data-xf-list-type="ul">Lightning bolt remains a powerful AOE</li> <li data-xf-list-type="ul">Summon Fey has seen use at low level to get a secondary caster on the field, and waste enemy actions.</li> <li data-xf-list-type="ul">Harm is very versatile with it's action-varied effects, and especially functions well as a low level friendly AOE.</li> </ul></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7956855, member: 6801252"] Fireball is an example, not the end of the argument, also even at level 5 (depending on class and options taken) you can cast fireball three times per day, or potentially even more, so it isn't an odd fireball here and there, its enough to hurl one in three encounters, and as we know well, the majority of games don't actually gauntlet their players in terms of number of encounters-- it was the chief mismatch with 5e's 6-8 adventuring day and why Pathfinder was very decidedly not designed that way. [B]PF2e is definitely NOT a throwback to the time before 5th edition[/B] -- martials are NOT significantly stronger than casters at low level. Casters are about as powerful on a per build basis as Martials, that is the part of your argument that is bunk. It isn't just one spell, it's a whole bunch of useful spells, though the game, much like 5e, has a meta where some spells are better/worse than others, or need to be used in specific ways to make the most of them. So far off the top of my head all of the following have been highlights in my group. Focusing on slotted spells, though I see a lot of focus spells too (elemental toss, and dragon claw, sunblade, and animal form wildshape being prominent examples) [LIST] [*]Magic Missile is meta defining at low level. [*]Flaming Sphere is a great low level AOE. [*]Burning Hands puts in work. [*]Heal is wonderful, in just about every way, and puts in even more work against certain targets. [*]Haste is still a great way to buff your party. [*]Fireball indeed, is a great spell. [*]Shield sees regular use in my party, as a convenient third action. [*]True Strike is obviously great in tandem with spell attacks, or for buffing gish melee attacks. [*]Vampiric Touch has contributed to a regular caster's longevity in melee. [*]Lightning bolt remains a powerful AOE [*]Summon Fey has seen use at low level to get a secondary caster on the field, and waste enemy actions. [*]Harm is very versatile with it's action-varied effects, and especially functions well as a low level friendly AOE. [/LIST] [/QUOTE]
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