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Martials > Casters
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<blockquote data-quote="CapnZapp" data-source="post: 7961479" data-attributes="member: 12731"><p>Our party is level 5 now. The martials attack with +14 to +16. Casters sport maybe +11. Of course they avoid spell attacks. So it's Electric Arc for maybe half the damage of a martial's two attacks.</p><p></p><p>About the only spell that can match a martial round for round are high-level area spells. In effect, casters can deal competitive damage three rounds a day. </p><p></p><p>Of course, healers remain useful and utility spells are always nice. (Do note I never said otherwise).</p><p></p><p>But damage-wise you need martials. This will probably change as the party levels up... just like in pre-5E games, in fact. (Do note I'm not complaining, just observing)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7961479, member: 12731"] Our party is level 5 now. The martials attack with +14 to +16. Casters sport maybe +11. Of course they avoid spell attacks. So it's Electric Arc for maybe half the damage of a martial's two attacks. About the only spell that can match a martial round for round are high-level area spells. In effect, casters can deal competitive damage three rounds a day. Of course, healers remain useful and utility spells are always nice. (Do note I never said otherwise). But damage-wise you need martials. This will probably change as the party levels up... just like in pre-5E games, in fact. (Do note I'm not complaining, just observing) [/QUOTE]
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