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Martials > Casters
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<blockquote data-quote="Celtavian" data-source="post: 7982869" data-attributes="member: 5834"><p>I am trying to find ways to make offensive casters interesting. I am finding it difficult. Some people are satisfied with using action reducing abilities like slow, which are effective. I don't find that fun. I quit my wizard when my rounds usually consisted of doing inferior cantrip damage with a shield spell. I started playing a bard and felt very useful again. The key seems to be having a 1 action ability that does something useful. Even a cleric can heal someone with one action and still cast an attack or buff spell. Wizards don't have a lot of cool one-action options. </p><p></p><p>Now I'm seeing if specializing in a particular type of magic will make you powerful. I know in PF1 casters were generalists who took optimal spells of varying kinds at each level. Maybe in PF2 if you want to be that guy who turns people into things and controls actions, you need to focus on those abilities by filling your highest level slots with incapacitation spells and your lower level slots with action reducing spells. Whereas if you want to be a damage dealer, you need to fill all your slots with damage spells so even a 1st lvl spell is able to do some damage and use those spells freely. We'll see if it works. You can certainly build a lot of different caster concepts in PF2. I'm getting the feeling we just haven't figured out how to make those concepts shine because some of us are still stuck in PF1 thinking that we don't have specialize. I feel if you wanted to build a polymorph specialist. Then you no longer to get memorize polymorph spells along with general direct damage or utility. You would have to focus on polymorph spells in your highest level slots and then buff spells like like haste or true strike in your lower level slots to make it easier to hit. Even as a caster you have to specialize heavily. There are not spells that win the game any more, rather you have magical traditions you have to heavily focus on enhancing. </p><p></p><p>I am also hoping that new magic books will provide options that allow for better specializations of types of magic like making a shapechange specialist. Or an enchantment specialist. If they do that, then I'd be ok with it. I don't mind being highly specialized as a caster as long as I'm effective.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7982869, member: 5834"] I am trying to find ways to make offensive casters interesting. I am finding it difficult. Some people are satisfied with using action reducing abilities like slow, which are effective. I don't find that fun. I quit my wizard when my rounds usually consisted of doing inferior cantrip damage with a shield spell. I started playing a bard and felt very useful again. The key seems to be having a 1 action ability that does something useful. Even a cleric can heal someone with one action and still cast an attack or buff spell. Wizards don't have a lot of cool one-action options. Now I'm seeing if specializing in a particular type of magic will make you powerful. I know in PF1 casters were generalists who took optimal spells of varying kinds at each level. Maybe in PF2 if you want to be that guy who turns people into things and controls actions, you need to focus on those abilities by filling your highest level slots with incapacitation spells and your lower level slots with action reducing spells. Whereas if you want to be a damage dealer, you need to fill all your slots with damage spells so even a 1st lvl spell is able to do some damage and use those spells freely. We'll see if it works. You can certainly build a lot of different caster concepts in PF2. I'm getting the feeling we just haven't figured out how to make those concepts shine because some of us are still stuck in PF1 thinking that we don't have specialize. I feel if you wanted to build a polymorph specialist. Then you no longer to get memorize polymorph spells along with general direct damage or utility. You would have to focus on polymorph spells in your highest level slots and then buff spells like like haste or true strike in your lower level slots to make it easier to hit. Even as a caster you have to specialize heavily. There are not spells that win the game any more, rather you have magical traditions you have to heavily focus on enhancing. I am also hoping that new magic books will provide options that allow for better specializations of types of magic like making a shapechange specialist. Or an enchantment specialist. If they do that, then I'd be ok with it. I don't mind being highly specialized as a caster as long as I'm effective. [/QUOTE]
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