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Martials > Casters
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<blockquote data-quote="CapnZapp" data-source="post: 8009277" data-attributes="member: 12731"><p>At least when you're running the first two installments of the official Adventure Path Extinction Curse (levels 1-8), the Wizard feels entirely superfluous, while strong martials rule the day. There are few to no mass combats requiring area spells, and no instances where magic specifically makes a difference.</p><p></p><p>That is, I see zero reason why not have a second Barbarian (or Fighter etc) if your group finds them dealing impressive DPS.</p><p></p><p>The idea a second character of the same class will be excessive or overkill somehow just isn't true. Easily 90% of the challenge in this AP is killing monsters; if you do that well, you have a place in the AP.</p><p></p><p>Besides, there are a lot of variety in how you kill monsters even within a single class. And other aspects, like who masters Medicine and who takes on Thievery, is not very class-dependant.</p><p></p><p>Tl;Dr: I see no reason why a party of three Barbarians and one battle medic (a Cleric perhaps) couldn't do just as well as a party with more varied martials.</p><p></p><p>Sure, them Barbarians might not want to be the group's face, but the Cleric can easily assume this role without sacrificing in-combat healing and affliction-removal outside of it. Speccing the Cleric as a warpriest is certainly not worthwhile; casters simply deal way less damage than martials anyhow.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8009277, member: 12731"] At least when you're running the first two installments of the official Adventure Path Extinction Curse (levels 1-8), the Wizard feels entirely superfluous, while strong martials rule the day. There are few to no mass combats requiring area spells, and no instances where magic specifically makes a difference. That is, I see zero reason why not have a second Barbarian (or Fighter etc) if your group finds them dealing impressive DPS. The idea a second character of the same class will be excessive or overkill somehow just isn't true. Easily 90% of the challenge in this AP is killing monsters; if you do that well, you have a place in the AP. Besides, there are a lot of variety in how you kill monsters even within a single class. And other aspects, like who masters Medicine and who takes on Thievery, is not very class-dependant. Tl;Dr: I see no reason why a party of three Barbarians and one battle medic (a Cleric perhaps) couldn't do just as well as a party with more varied martials. Sure, them Barbarians might not want to be the group's face, but the Cleric can easily assume this role without sacrificing in-combat healing and affliction-removal outside of it. Speccing the Cleric as a warpriest is certainly not worthwhile; casters simply deal way less damage than martials anyhow. [/QUOTE]
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