Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martials > Casters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8009421" data-attributes="member: 12731"><p>If you have a martial that stays at range, that just means the monsters are that much more likely to target you instead.</p><p></p><p>And it's a natural instinct for many GMs to play the monsters "smart" which in this case means "avoiding the hard target", the Champion.</p><p></p><p>If so, your party might be imbalanced in the area of sharing incoming damage.</p><p></p><p>I strongly believe every martial must take on the very essential task of: soaking (or negating*) damage.</p><p>*) it's almost impossible to build a character that doesn't take damage. The monsters are simply too dangerous.</p><p></p><p>If the fourth character is a squishie I can definitely understand your pain - not only do you compare your defense with the best defender of the game, you don't get much help in the most important task either: causing damage. After all, when all monsters are dead, you don't need a high AC...</p><p></p><p></p><p>Champions and ranged fighters have both considerably lower DPS than you do. Your allies need to, at a minimum, realize it is in their interest to keep you standing to output your impressive DPS even though it means inconveniencing themselves.</p><p></p><p>In contrast, the five-man party I'm GMing feature one barbarian, one fighter, one ranger - all melee warriors. The barbarian might take a bit more damage than the other two, but is also doing huge amounts of damage herself. If she's at risk of going down, she can rely on two allies to step up.</p><p></p><p>And of course, the impressive healing power of the Cleric. (Only the fifth character, a Wizard, feels like it is playing in junior league)</p><p></p><p>My suggestion would be to have the archer character understand the necessity to stay close to enemies and divert some of the damage you're currently soaking onto his or her own body.</p><p></p><p>After all, in a game with "free" healing, taking damage is not a problem. Only taking too much damage in too short time is.</p><p></p><p>Bottom line is: it might not be entirely your fault your character is taking so much damage...!</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8009421, member: 12731"] If you have a martial that stays at range, that just means the monsters are that much more likely to target you instead. And it's a natural instinct for many GMs to play the monsters "smart" which in this case means "avoiding the hard target", the Champion. If so, your party might be imbalanced in the area of sharing incoming damage. I strongly believe every martial must take on the very essential task of: soaking (or negating*) damage. *) it's almost impossible to build a character that doesn't take damage. The monsters are simply too dangerous. If the fourth character is a squishie I can definitely understand your pain - not only do you compare your defense with the best defender of the game, you don't get much help in the most important task either: causing damage. After all, when all monsters are dead, you don't need a high AC... Champions and ranged fighters have both considerably lower DPS than you do. Your allies need to, at a minimum, realize it is in their interest to keep you standing to output your impressive DPS even though it means inconveniencing themselves. In contrast, the five-man party I'm GMing feature one barbarian, one fighter, one ranger - all melee warriors. The barbarian might take a bit more damage than the other two, but is also doing huge amounts of damage herself. If she's at risk of going down, she can rely on two allies to step up. And of course, the impressive healing power of the Cleric. (Only the fifth character, a Wizard, feels like it is playing in junior league) My suggestion would be to have the archer character understand the necessity to stay close to enemies and divert some of the damage you're currently soaking onto his or her own body. After all, in a game with "free" healing, taking damage is not a problem. Only taking too much damage in too short time is. Bottom line is: it might not be entirely your fault your character is taking so much damage...! Regards [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Martials > Casters
Top