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Martials > Casters
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<blockquote data-quote="CapnZapp" data-source="post: 8013890" data-attributes="member: 12731"><p>Sure, if you play with the luxury of always knowing how much hp monsters have left.</p><p></p><p>But even in the general case (I assume most ttrpgers play with "hidden" monster statuses; in my group I've adopted the 4E term <a href="https://dnd4.fandom.com/wiki/Bloodied" target="_blank">"bloodied"</a> so you can always tell when a friend or foe is below or above half max hp, but not more detailed than that) my Wizard player has found that Magic Missile is competitive, simply because its damage is <strong>guaranteed</strong>.</p><p></p><p>In 5E, where you have at least 60% success rate (to hit, or for the monster to fail its save) and often 75% this isn't especially noteworthy.</p><p></p><p>But in PF2, where it seems BBEGs can easily leave you with only a 40% or even 25% success rate, the actual DPR of Magic Missile is enough for our Wizard to keep preparing it (and in high-level slots too).</p><p></p><p>Why? Because even more valuable than the DPR is that you can <em>count on the damage being delivered</em>. It is often very valuable to take down an enemy this round rather than the next, and against monsters higher level than you, there seldom exists an attack (magical or physical) with even 50% success rate of delivering the goods. You can easily have a dangerous monster with only a little hp left, where it is intensely frustrating to see attack after attack failing, and then having the monster do its painful attack routine when it still is alive on its turn.</p><p></p><p>Except Magic Missile, which offers not 60%, and not 75%, but <strong>100%</strong> success rate. Again, the damage itself might not be earth-shattering, but the Wizard is doing <em>something no martial can do</em>: guaranteed damage.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8013890, member: 12731"] Sure, if you play with the luxury of always knowing how much hp monsters have left. But even in the general case (I assume most ttrpgers play with "hidden" monster statuses; in my group I've adopted the 4E term [URL='https://dnd4.fandom.com/wiki/Bloodied']"bloodied"[/URL] so you can always tell when a friend or foe is below or above half max hp, but not more detailed than that) my Wizard player has found that Magic Missile is competitive, simply because its damage is [B]guaranteed[/B]. In 5E, where you have at least 60% success rate (to hit, or for the monster to fail its save) and often 75% this isn't especially noteworthy. But in PF2, where it seems BBEGs can easily leave you with only a 40% or even 25% success rate, the actual DPR of Magic Missile is enough for our Wizard to keep preparing it (and in high-level slots too). Why? Because even more valuable than the DPR is that you can [I]count on the damage being delivered[/I]. It is often very valuable to take down an enemy this round rather than the next, and against monsters higher level than you, there seldom exists an attack (magical or physical) with even 50% success rate of delivering the goods. You can easily have a dangerous monster with only a little hp left, where it is intensely frustrating to see attack after attack failing, and then having the monster do its painful attack routine when it still is alive on its turn. Except Magic Missile, which offers not 60%, and not 75%, but [B]100%[/B] success rate. Again, the damage itself might not be earth-shattering, but the Wizard is doing [I]something no martial can do[/I]: guaranteed damage. [/QUOTE]
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