Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Martials: damage scaling like cantrips?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9681948" data-attributes="member: 6796468"><p>So... yeah. Martial Damage is scaled to a similar degree as Cantrips, though it ultimately favors martials. Lemme 'splain.</p><p></p><p>Casters get one attack roll for up to 4d10 damage. If they use a Wand of the Warmage it has a better chance of landing and gains a +3 to damage. This means on a given round, a Caster has one shot of dealing their cantrip damage, but it's 4 dice and energy typed which is generally (but not always) better than B/S/P.</p><p></p><p>Fighters get 4 attacks. Most fighter weapons deal 1d8+Mod. So they have four chances of dealing out damage similar to the 4d10, but a better average overall. They can also get magic weapons that make every chance to hit better, add +3 damage, or add +2d6 fire damage or whatever to every attack. This puts them to a point of scaling far -beyond- what the Caster does in average DPR.</p><p></p><p>Paladins get two attacks, but by level 11 each one is dealing 2d8+Mod, and they, too, can get the 2d6 fire damage or whatever or a +3. They deal slightly less total potential damage than the fighter, and are more likely in a given round to do less damage. This is offset by smites as on-demand damage to level out their DPR.</p><p></p><p>Barbarians get rage, with a flat scaling damage bonus and advantage on every attack, increasing the likelihood of them landing an attack significantly, putting their damage value around the Paladin on overall DPR. They also get the +2d6 or +3.</p><p></p><p>Rogues get one shot, like Casters, but then go ahead and add 10d6 to it because WOO HOO. They also have the option of +2d6 or +3. (Though the +3 is more favorable 'cause a LOT more dice are riding on getting at least one hit)</p><p></p><p>Rangers rely entirely on Hunter's Mark to carry their damage dealing capabilities for the extra 1d6 Force damage on their attacks, making them stronger, early game, on consistent DPR, but weaker late game than most classes. And without an on-demand source of damage like a Smite, or increased crit chances like a barbarian, they swiftly fall behind. Granted, force is resisted less often than Radiant... but not by much. Still. +2d6 or +3 applies to them, too.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9681948, member: 6796468"] So... yeah. Martial Damage is scaled to a similar degree as Cantrips, though it ultimately favors martials. Lemme 'splain. Casters get one attack roll for up to 4d10 damage. If they use a Wand of the Warmage it has a better chance of landing and gains a +3 to damage. This means on a given round, a Caster has one shot of dealing their cantrip damage, but it's 4 dice and energy typed which is generally (but not always) better than B/S/P. Fighters get 4 attacks. Most fighter weapons deal 1d8+Mod. So they have four chances of dealing out damage similar to the 4d10, but a better average overall. They can also get magic weapons that make every chance to hit better, add +3 damage, or add +2d6 fire damage or whatever to every attack. This puts them to a point of scaling far -beyond- what the Caster does in average DPR. Paladins get two attacks, but by level 11 each one is dealing 2d8+Mod, and they, too, can get the 2d6 fire damage or whatever or a +3. They deal slightly less total potential damage than the fighter, and are more likely in a given round to do less damage. This is offset by smites as on-demand damage to level out their DPR. Barbarians get rage, with a flat scaling damage bonus and advantage on every attack, increasing the likelihood of them landing an attack significantly, putting their damage value around the Paladin on overall DPR. They also get the +2d6 or +3. Rogues get one shot, like Casters, but then go ahead and add 10d6 to it because WOO HOO. They also have the option of +2d6 or +3. (Though the +3 is more favorable 'cause a LOT more dice are riding on getting at least one hit) Rangers rely entirely on Hunter's Mark to carry their damage dealing capabilities for the extra 1d6 Force damage on their attacks, making them stronger, early game, on consistent DPR, but weaker late game than most classes. And without an on-demand source of damage like a Smite, or increased crit chances like a barbarian, they swiftly fall behind. Granted, force is resisted less often than Radiant... but not by much. Still. +2d6 or +3 applies to them, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martials: damage scaling like cantrips?
Top