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General Tabletop Discussion
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Martials should just get free feats
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<blockquote data-quote="Krachek" data-source="post: 8971159" data-attributes="member: 6811643"><p>Classes balance is highly dependent on play style, players needs and expectations.</p><p></p><p>So I agree to your home brew 100%.</p><p></p><p>Feats are a super tools to be used in balance, boon, rewards. They are generic multi purpose class features. You want to give a boost to every one, you give all of them a feat. You want to help a specific character, a feat is always useful, never too shiny.</p><p></p><p>As for balance, DnD is not a card game nor a wargame. The tactical balance ask for such games is only a small part of DnD game play.</p><p>In a wargame, the fight is only there to use your tactical skills. In DnD you can make bold move or inefficient move to just play your character. Some players dont look to win a fight, they play their PC within a fight.</p><p>that way what look imbalance to some players are leverage to better role play for others.</p></blockquote><p></p>
[QUOTE="Krachek, post: 8971159, member: 6811643"] Classes balance is highly dependent on play style, players needs and expectations. So I agree to your home brew 100%. Feats are a super tools to be used in balance, boon, rewards. They are generic multi purpose class features. You want to give a boost to every one, you give all of them a feat. You want to help a specific character, a feat is always useful, never too shiny. As for balance, DnD is not a card game nor a wargame. The tactical balance ask for such games is only a small part of DnD game play. In a wargame, the fight is only there to use your tactical skills. In DnD you can make bold move or inefficient move to just play your character. Some players dont look to win a fight, they play their PC within a fight. that way what look imbalance to some players are leverage to better role play for others. [/QUOTE]
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Martials should just get free feats
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