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Martials should just get free feats
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8972177" data-attributes="member: 6802951"><p>It is a thread about whether feats work as a potential solution to the adventuring performance disparity in some classes. Adventuring performance includes use of resources, both at the character build level (feat and spell choice for example) and at the actual daily level, such as Action Surge and spells.</p><p></p><p></p><p>Well, yes, it is. You can go with the previously-suggested route of specifying that they can't be combat feats if you think that your fighter player would just tunnel-vision into only combat feats if they had the choice.</p><p></p><p></p><p> . . . Fighters already get more feats. Are you upset about the entire concept, or just saying that you believe that fighters are already way more powerful than the other classes in general adventuring performance?</p><p></p><p></p><p></p><p>Hmm. I think that that one is on me form not being clear enough.</p><p></p><p>Fighter needs to max Strength, and also invest (probably at least 14s) in Dex and Con. Bladesinger needs to max Int, and also invest (again, probably at least 14s) in Dex and Con. Then they can start investing in actual feats. (Actual order may vary, but by 13th level they should have some feats and been able to max their primary stat.)</p><p></p><p></p><p>Hang on. You are seriously suggesting that a Fighter should realistically spend some of their 4 ASIs on <em>maxing out Wisdom</em>?</p><p></p><p>Just to clarify, is this the <em><strong>same </strong></em>fighter that you are saying has:</p><p></p><p></p><p>. . . because I think that your DM <em><strong>really </strong></em>needs to take a look at your character sheet.</p><p></p><p></p><p>A 13th level Bladesinger<em> is a 13th level full caster.</em> To suggest that if they want to really pull out the stops in a major fight, they won't use their main class ability is like me saying that the fighter won't use Action Surge or Extra attack or maneuvers if they have them.</p><p></p><p></p><p>OK. Now show me what you think will happen in an fight that <em>matters</em>, (end of adventure BBEG and minions for example) where the characters will<em> actually use their class abilities</em>.</p><p></p><p></p><p>Action Surge, superiority dice (if they have them) are all resources that a fighter will be spending in martial combat. (And outside of combat if they can.) You cannot make an honest comparison between two classes if you ignore large chunks of their capabilities.</p><p></p><p></p><p></p><p></p><p>So, which are you saying: That people should play the class with the concept they want, or the mechanics that they want?</p><p></p><p></p><p>Remember this is a match where you are playing against a team of an even match to you and LeBron.</p><p>So they will be significantly worse than LeBron, but significantly better than you.</p><p>LeBron will outperform you massively and people may be saying that he shouldn't let you get hold of the ball at all.</p><p>Will you feel that you are significantly contributing to the games?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8972177, member: 6802951"] It is a thread about whether feats work as a potential solution to the adventuring performance disparity in some classes. Adventuring performance includes use of resources, both at the character build level (feat and spell choice for example) and at the actual daily level, such as Action Surge and spells. Well, yes, it is. You can go with the previously-suggested route of specifying that they can't be combat feats if you think that your fighter player would just tunnel-vision into only combat feats if they had the choice. . . . Fighters already get more feats. Are you upset about the entire concept, or just saying that you believe that fighters are already way more powerful than the other classes in general adventuring performance? Hmm. I think that that one is on me form not being clear enough. Fighter needs to max Strength, and also invest (probably at least 14s) in Dex and Con. Bladesinger needs to max Int, and also invest (again, probably at least 14s) in Dex and Con. Then they can start investing in actual feats. (Actual order may vary, but by 13th level they should have some feats and been able to max their primary stat.) Hang on. You are seriously suggesting that a Fighter should realistically spend some of their 4 ASIs on [I]maxing out Wisdom[/I]? Just to clarify, is this the [I][B]same [/B][/I]fighter that you are saying has: . . . because I think that your DM [I][B]really [/B][/I]needs to take a look at your character sheet. A 13th level Bladesinger[I] is a 13th level full caster.[/I] To suggest that if they want to really pull out the stops in a major fight, they won't use their main class ability is like me saying that the fighter won't use Action Surge or Extra attack or maneuvers if they have them. OK. Now show me what you think will happen in an fight that [I]matters[/I], (end of adventure BBEG and minions for example) where the characters will[I] actually use their class abilities[/I]. Action Surge, superiority dice (if they have them) are all resources that a fighter will be spending in martial combat. (And outside of combat if they can.) You cannot make an honest comparison between two classes if you ignore large chunks of their capabilities. So, which are you saying: That people should play the class with the concept they want, or the mechanics that they want? Remember this is a match where you are playing against a team of an even match to you and LeBron. So they will be significantly worse than LeBron, but significantly better than you. LeBron will outperform you massively and people may be saying that he shouldn't let you get hold of the ball at all. Will you feel that you are significantly contributing to the games? [/QUOTE]
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