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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="GMforPowergamers" data-source="post: 8972188" data-attributes="member: 67338"><p>In my experience and in my opinion (discounting eldritch knight and Arcane trickster)the fighter can (and often does) deal massive damage and tank multi hits/turns hits into misses. (<strong><em>of course level of optimization matters too</em></strong>)</p><p></p><p>The barbarian can do both easier and better. </p><p></p><p>The rouge if built 100% (or atleast 85%) combat can come close enough to the two and in a lucky game may gall between the two.</p><p></p><p></p><p>Hexblades, Sword or Valor Bard, War clerics, any combat ready druid. armor artificers and Bladesinger Wizards if they wish to be melee can be withing level+2 of the hp of the fighter (slightly worse against barbarian but right on with rouges) have teh same to hit ratio, and 70--90% of the damage of a fighter... BUT have a bunch of exploration and socail things the fighter can never have.</p><p></p><p>The fighter and barbarian can never keep up in social or exploration... a rouge is a big MAYBE. </p><p></p><p></p><p>The worst offenders are the wizard druid and cleric. They can change day to day from "I will out fit myself of exploration, tomorrow for a dungeon crawl, and the day after that for an intrigue at the palace... (honorable metion to teh artificer here, they wont pack the punch but they out strip fighter rouge and barbarian in flexability)</p><p></p><p></p><p></p><p>this has lead to us having people say "My concept workss best as a fighter" (sometimes rogue or barbarian or ranger) then making a hexblade or a bladesinger or some multi classed monster and asking "Can I refluff my spells as martial abilities so I can have the fun of the better built class but with the feel and flavor of the one I wanted"</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8972188, member: 67338"] In my experience and in my opinion (discounting eldritch knight and Arcane trickster)the fighter can (and often does) deal massive damage and tank multi hits/turns hits into misses. ([B][I]of course level of optimization matters too[/I][/B]) The barbarian can do both easier and better. The rouge if built 100% (or atleast 85%) combat can come close enough to the two and in a lucky game may gall between the two. Hexblades, Sword or Valor Bard, War clerics, any combat ready druid. armor artificers and Bladesinger Wizards if they wish to be melee can be withing level+2 of the hp of the fighter (slightly worse against barbarian but right on with rouges) have teh same to hit ratio, and 70--90% of the damage of a fighter... BUT have a bunch of exploration and socail things the fighter can never have. The fighter and barbarian can never keep up in social or exploration... a rouge is a big MAYBE. The worst offenders are the wizard druid and cleric. They can change day to day from "I will out fit myself of exploration, tomorrow for a dungeon crawl, and the day after that for an intrigue at the palace... (honorable metion to teh artificer here, they wont pack the punch but they out strip fighter rouge and barbarian in flexability) this has lead to us having people say "My concept workss best as a fighter" (sometimes rogue or barbarian or ranger) then making a hexblade or a bladesinger or some multi classed monster and asking "Can I refluff my spells as martial abilities so I can have the fun of the better built class but with the feel and flavor of the one I wanted" [/QUOTE]
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Martials should just get free feats
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