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Martials should just get free feats
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<blockquote data-quote="GMforPowergamers" data-source="post: 8972347" data-attributes="member: 67338"><p>at no point did I imply or say that the wizard or cleric (or any other prep caster) always has the right spell. thats the thing. </p><p></p><p>Lets say we have 100 adventureing days...this is spread throguh 5 years of game time and 9 1/2 months of out of game weekly gaming. we will say between 50-60 of those days we KNOW we are needing combat prep.lets say 10 of those days we KNOW we are NOT going to have combat issues (unless we do something dumb see below) that leaves 30-40 days up in the air.</p><p>those 50-60 days the fighter needs no help... he can fight... BUT if something comes up (Wait we are going to talk to the kobolds) he MAY still be out of luck... but for the most part he is good... those casters though are golden those days... they prep fireball and acid arrow.</p><p>those 10 days the fighter CAN NOT opt out of ccombat things for non combat ones... the cleric and the wizard (any prep caster) can. </p><p>those 30-40 days where we don't know... the prep casters can prep half combat 1/4 exploration 1/4 social and still only use slots on ones they want as they come up... the fighter can not, he is ALWAYS combat preped</p><p></p><p>now sorcerer, bard (Preplaytest), warlock all have spells known... it takes a bit more finess to have options, but you can do it .</p><p></p><p>DOING SOMETHING STUPID... yes the mage can pick a fight at the queens ball and turn a social situation into a running battle. Yes the bard can try to cast charm on the king and have to deal with the gaurds. Yes in the middle of a town the warlock can eldritch blast a random town folk and thing he is hitting a doppleganger and kill poor old man steve.... </p><p></p><p>where is this antimagic? counter spells and dispells, behold eye ray... how often do those come up?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8972347, member: 67338"] at no point did I imply or say that the wizard or cleric (or any other prep caster) always has the right spell. thats the thing. Lets say we have 100 adventureing days...this is spread throguh 5 years of game time and 9 1/2 months of out of game weekly gaming. we will say between 50-60 of those days we KNOW we are needing combat prep.lets say 10 of those days we KNOW we are NOT going to have combat issues (unless we do something dumb see below) that leaves 30-40 days up in the air. those 50-60 days the fighter needs no help... he can fight... BUT if something comes up (Wait we are going to talk to the kobolds) he MAY still be out of luck... but for the most part he is good... those casters though are golden those days... they prep fireball and acid arrow. those 10 days the fighter CAN NOT opt out of ccombat things for non combat ones... the cleric and the wizard (any prep caster) can. those 30-40 days where we don't know... the prep casters can prep half combat 1/4 exploration 1/4 social and still only use slots on ones they want as they come up... the fighter can not, he is ALWAYS combat preped now sorcerer, bard (Preplaytest), warlock all have spells known... it takes a bit more finess to have options, but you can do it . DOING SOMETHING STUPID... yes the mage can pick a fight at the queens ball and turn a social situation into a running battle. Yes the bard can try to cast charm on the king and have to deal with the gaurds. Yes in the middle of a town the warlock can eldritch blast a random town folk and thing he is hitting a doppleganger and kill poor old man steve.... where is this antimagic? counter spells and dispells, behold eye ray... how often do those come up? [/QUOTE]
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