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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8972478" data-attributes="member: 6802951"><p>True. We went on a slight digression when someone claimed that the suggested extra feats would all be spend on combat feats, but in general I think the idea for the extra feats is to improve the out of combat capabilities.</p><p></p><p></p><p>I'm not thinking fighting against each other. Just how well each would do in a big ultimate encounter where both would be willing to use their class abilities to the fullest. Even if performance is limited to melee attacks only (the fighter's forte), you're still competing against the bladesinger, their simulacrum, and both of their level 6 summons even before they stat casting spells like sword wind strike or similar.</p><p>In a long, 8-combat adventuring day, the fighter is probably going to win out. However it seems most groups don't do that and have a shorter adventuring day. In such a day, including non-combat challenges, I think that the bladesinger is going to win out.</p><p></p><p></p><p>Rogues keep up fairly well in damage against a baseline fighter, and certainly do better out of combat, but unless this is a long adventuring day involving a lot of repeated skill rolls, they still have the limitation of poor scaling. They are the best class for skill rolls, but there are so many things that skill rolls just can't do that other classes can.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8972478, member: 6802951"] True. We went on a slight digression when someone claimed that the suggested extra feats would all be spend on combat feats, but in general I think the idea for the extra feats is to improve the out of combat capabilities. I'm not thinking fighting against each other. Just how well each would do in a big ultimate encounter where both would be willing to use their class abilities to the fullest. Even if performance is limited to melee attacks only (the fighter's forte), you're still competing against the bladesinger, their simulacrum, and both of their level 6 summons even before they stat casting spells like sword wind strike or similar. In a long, 8-combat adventuring day, the fighter is probably going to win out. However it seems most groups don't do that and have a shorter adventuring day. In such a day, including non-combat challenges, I think that the bladesinger is going to win out. Rogues keep up fairly well in damage against a baseline fighter, and certainly do better out of combat, but unless this is a long adventuring day involving a lot of repeated skill rolls, they still have the limitation of poor scaling. They are the best class for skill rolls, but there are so many things that skill rolls just can't do that other classes can. [/QUOTE]
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Martials should just get free feats
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