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*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8972798" data-attributes="member: 6790260"><p>I have personally and directly experienced this problem, and people I know and trust have personally and directly experienced this problem.</p><p></p><p>Full spellcasters can either completely negate or mostly solve multiple encounters per day, <em>especially</em> if those encounters are a mix of both combat and non-combat. To then add to this, by your own admission, the idea that a Bladesinger should be very nearly just as good in combat when the Fighter class brings nothing* of its own to non-combat situations is, precisely and exactly, why this thread exists.</p><p></p><p>Further, you are making a <em>non</em>-existence claim. That, purely by logic, requires a higher standard of proof. "X <em>can be</em> a problem in common situations" only requires that you demonstrate that it <em>has</em> been a problem in a common situation at least once. "X <em>cannot</em> be a problem in any situation" requires that you prove substantially more. That doesn't mean it's impossible; we can prove that no largest prime number exists, for instance, which is a non-existence claim. In quantifier terms, "X can be a problem" is of the form "there exists an X...", while "X cannot be a problem" is of the form "for all X..." It is harder to prove "for all X..." claims, for the simple reason that they're talking about <em>all</em> Xs, not just <em>some</em> Xs.</p><p></p><p>Hence: it is bad logic to assert that, because a few finite cases weren't a problem, it is never a problem for anyone. Which is what I said originally. These swans are white, therefore all swans are white.</p><p></p><p>* As previously stated, universal features granted to all characters equally do not count. So the fact that Fighter gives you two skills is irrelevant, because <em>all</em> classes do that. Likewise, all characters get a background and a race, so those things are irrelevant for whether <em>the Fighter</em> gives anything for non-combat.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8972798, member: 6790260"] I have personally and directly experienced this problem, and people I know and trust have personally and directly experienced this problem. Full spellcasters can either completely negate or mostly solve multiple encounters per day, [I]especially[/I] if those encounters are a mix of both combat and non-combat. To then add to this, by your own admission, the idea that a Bladesinger should be very nearly just as good in combat when the Fighter class brings nothing* of its own to non-combat situations is, precisely and exactly, why this thread exists. Further, you are making a [I]non[/I]-existence claim. That, purely by logic, requires a higher standard of proof. "X [I]can be[/I] a problem in common situations" only requires that you demonstrate that it [I]has[/I] been a problem in a common situation at least once. "X [I]cannot[/I] be a problem in any situation" requires that you prove substantially more. That doesn't mean it's impossible; we can prove that no largest prime number exists, for instance, which is a non-existence claim. In quantifier terms, "X can be a problem" is of the form "there exists an X...", while "X cannot be a problem" is of the form "for all X..." It is harder to prove "for all X..." claims, for the simple reason that they're talking about [I]all[/I] Xs, not just [I]some[/I] Xs. Hence: it is bad logic to assert that, because a few finite cases weren't a problem, it is never a problem for anyone. Which is what I said originally. These swans are white, therefore all swans are white. * As previously stated, universal features granted to all characters equally do not count. So the fact that Fighter gives you two skills is irrelevant, because [I]all[/I] classes do that. Likewise, all characters get a background and a race, so those things are irrelevant for whether [I]the Fighter[/I] gives anything for non-combat. [/QUOTE]
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