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Martials should just get free feats
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<blockquote data-quote="GMforPowergamers" data-source="post: 8973104" data-attributes="member: 67338"><p>let me then</p><p></p><p>I ran a game for newbies (more or less) at a game store that has sense closed.. I kept in contact with 2 (well 3 but one doesn't count you will see why) of the 6 players.</p><p></p><p>player 1: never played any RPG but talked to friends about D&D and they wanted to learn</p><p>player 2: played back in 1e/2e days and his kids wanted to learn so he came to learn modern game</p><p>Player 3 and 4) a couple 1 came from 3e and pathfinder but had skipped 4e and her boyfriend whou had never played</p><p>player 5) his mom owned the store he had played some short rpgs but never D&D and she asked me to teach him</p><p>player 6) my fiance then just girlfriend, she had a VERY different idea of RP (no not the bed room type...I wish) and she wanted to try it out. </p><p></p><p>game 0 and 0.5 was 3 hours of basic ideas and 3 hours of char gen (1st level)</p><p></p><p>my adventure was simple...some kobolds that used to be no issue have been acting as bandits and hitting caravans... but the things stolen don't make much sense... yesterday they attacked a farm and took some food. So town guard was looking for adventurers... and these are who showed up</p><p></p><p>player 1: elven ranger</p><p>player 2: human fighter</p><p>Player 3 and 4) hafling monk and teifling cleric </p><p>player 5) human fighter</p><p>player 6) elven sorcerer</p><p>we played 1 session of almost pure rp</p><p>we played a session going out and when we did they found kobold scouts and had 1 encounter then retreated back to town (although human fighter 1 did say "You do know we just lost element of surprise when these guys turn up dead or missing")</p><p>we played the oddest session of research and prep/healing I have ever had (and that is saying alot)</p><p>finally they were out, and going after the kobolds. they found out what was going on... they were trying to make a cake and set of dresses.... cause they were going to a wedding. They fought 5 encounters through 2 sessions ending with the kobold dragon priestess... </p><p>they found the goblin king and the ghoul queen were getting married and invited a bunch of tribes of baddies to not only the wedding but an alliance meeting... PCs were shook (and at this point level 2)</p><p>We had another (more ordinary) reseach and prep session then a rp session and then were going to find the wedding... I was suprised how easy that hook was, </p><p>after running into some goblins they leveled to 3 then they fought a goblin riding a worg.... then an exploration session that ended with one more fight (undead) and most of the way to level 4</p><p></p><p>player 1 (new to RPGs) was not happy with ranger at all and felt like they needed more to do. </p><p>Player 2 was suprised how hard it was to make saves and that fighters did not 'own the battle field"</p><p>player 3 thought that a monk sounded fun but really wasn't</p><p>player 4 thought the cleric was going to just heal but ended up being the star of melee and spell casting</p><p>player 5 was a psycho... like I told the store owner I was afraid of his fantasies but he decided he was going to try to multi into warlock (and his idea for how to contact a demon is NSFW and is something I would normally think about kicking a player out for but he was 8 and instead I tried to coach him on why everyone felt he was being troublesome)</p><p>player 6 decided D&D was not for her but to keep our every other week date night she would continue to play but she put in the bare min effort and has not papaer and dice RPed since store closed...</p><p></p><p>4th level and getting location of the wedding was the BIG game changer... one level of warlock and everyone BUT the cleric (yes even fiancé who was not intrested in game) was like "What is that class it seems awesome... </p><p></p><p>by level 6 the ranger wanted to respec as a multi class druid feylcok, the 1st human fighter switched to a bard, the halfing monk wanted to switch to halfing rogue with arcane trickster but instead of wizard spells keyed of int cleric keyed off wis and diviniation and healing would be her restrictions... the kid playing the human fighter wanted to switch to a hexblade warlock... my fiancé even said "if I ever try again I think I will go for the warlock" (spoiler it has been 4ish years since this game ended and she never has)</p><p></p><p>more or less at level 7 we had all new characters (except the cleric and sorcerer) </p><p></p><p></p><p>now I have (of course) stayed in contact with my fiance... but not counting her the player of that first human fighter is now running a game for his 2 kids and there friends and we talk and I help him out... the player of the ranger is running 2 games and I like to talk to them too. Last I heard the store owners son is in therapy and not allowed to play for now. </p><p></p><p>what did all these new players learn fast... if you want options and cool mechanics you play spell casters. If you want to be a cool mercenary or swordman, still play a caster. you want to play a contomplative wanderer that has weird unque things... play acaster.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8973104, member: 67338"] let me then I ran a game for newbies (more or less) at a game store that has sense closed.. I kept in contact with 2 (well 3 but one doesn't count you will see why) of the 6 players. player 1: never played any RPG but talked to friends about D&D and they wanted to learn player 2: played back in 1e/2e days and his kids wanted to learn so he came to learn modern game Player 3 and 4) a couple 1 came from 3e and pathfinder but had skipped 4e and her boyfriend whou had never played player 5) his mom owned the store he had played some short rpgs but never D&D and she asked me to teach him player 6) my fiance then just girlfriend, she had a VERY different idea of RP (no not the bed room type...I wish) and she wanted to try it out. game 0 and 0.5 was 3 hours of basic ideas and 3 hours of char gen (1st level) my adventure was simple...some kobolds that used to be no issue have been acting as bandits and hitting caravans... but the things stolen don't make much sense... yesterday they attacked a farm and took some food. So town guard was looking for adventurers... and these are who showed up player 1: elven ranger player 2: human fighter Player 3 and 4) hafling monk and teifling cleric player 5) human fighter player 6) elven sorcerer we played 1 session of almost pure rp we played a session going out and when we did they found kobold scouts and had 1 encounter then retreated back to town (although human fighter 1 did say "You do know we just lost element of surprise when these guys turn up dead or missing") we played the oddest session of research and prep/healing I have ever had (and that is saying alot) finally they were out, and going after the kobolds. they found out what was going on... they were trying to make a cake and set of dresses.... cause they were going to a wedding. They fought 5 encounters through 2 sessions ending with the kobold dragon priestess... they found the goblin king and the ghoul queen were getting married and invited a bunch of tribes of baddies to not only the wedding but an alliance meeting... PCs were shook (and at this point level 2) We had another (more ordinary) reseach and prep session then a rp session and then were going to find the wedding... I was suprised how easy that hook was, after running into some goblins they leveled to 3 then they fought a goblin riding a worg.... then an exploration session that ended with one more fight (undead) and most of the way to level 4 player 1 (new to RPGs) was not happy with ranger at all and felt like they needed more to do. Player 2 was suprised how hard it was to make saves and that fighters did not 'own the battle field" player 3 thought that a monk sounded fun but really wasn't player 4 thought the cleric was going to just heal but ended up being the star of melee and spell casting player 5 was a psycho... like I told the store owner I was afraid of his fantasies but he decided he was going to try to multi into warlock (and his idea for how to contact a demon is NSFW and is something I would normally think about kicking a player out for but he was 8 and instead I tried to coach him on why everyone felt he was being troublesome) player 6 decided D&D was not for her but to keep our every other week date night she would continue to play but she put in the bare min effort and has not papaer and dice RPed since store closed... 4th level and getting location of the wedding was the BIG game changer... one level of warlock and everyone BUT the cleric (yes even fiancé who was not intrested in game) was like "What is that class it seems awesome... by level 6 the ranger wanted to respec as a multi class druid feylcok, the 1st human fighter switched to a bard, the halfing monk wanted to switch to halfing rogue with arcane trickster but instead of wizard spells keyed of int cleric keyed off wis and diviniation and healing would be her restrictions... the kid playing the human fighter wanted to switch to a hexblade warlock... my fiancé even said "if I ever try again I think I will go for the warlock" (spoiler it has been 4ish years since this game ended and she never has) more or less at level 7 we had all new characters (except the cleric and sorcerer) now I have (of course) stayed in contact with my fiance... but not counting her the player of that first human fighter is now running a game for his 2 kids and there friends and we talk and I help him out... the player of the ranger is running 2 games and I like to talk to them too. Last I heard the store owners son is in therapy and not allowed to play for now. what did all these new players learn fast... if you want options and cool mechanics you play spell casters. If you want to be a cool mercenary or swordman, still play a caster. you want to play a contomplative wanderer that has weird unque things... play acaster. [/QUOTE]
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