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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8973273" data-attributes="member: 31506"><p>I'm tired of shackling a whole class for players who don't even want to learn the damn game. Moreover, where's my noob caster? My heal bot? Make 4 noob classes and release the fighter for people who enjoy tactics rather than designing it for a theoretical player who spaces out until someone tells them to roll to hit.</p><p></p><p>These white room goobers so overwhelmed by picking a feat you guys are so concerned about protecting don't actually exist in meaningful numbers! Moreover, just have a few pre-builds if that is such a massive concern. But damn near every noob I've seen wants to play a spellcaster anyways, particularly in 5E where your fighter is just some schlub town guard +1!</p><p></p><p>D&D has long cultivated this problem though. From Gary "Serious players will choose magic-users" Gygax, the game bred out anyone who actually wanted martial parity, so that the only people left playing D&D were comfortable with caster dominance.</p><p></p><p>I've added superior fighting styles, and let fighters pick an additional style every odd level (Barbs, Rogues and Monks get one every 4 levels), and it actually elevated them to being worthy of the term. It's a lot easier to get by with a 14 dex when you also have archery style on top of protection, dueling, etc. Adding in at-will martial maneuvers on par with weapon cantrips also helped make EK not the only fighter worth playing.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8973273, member: 31506"] I'm tired of shackling a whole class for players who don't even want to learn the damn game. Moreover, where's my noob caster? My heal bot? Make 4 noob classes and release the fighter for people who enjoy tactics rather than designing it for a theoretical player who spaces out until someone tells them to roll to hit. These white room goobers so overwhelmed by picking a feat you guys are so concerned about protecting don't actually exist in meaningful numbers! Moreover, just have a few pre-builds if that is such a massive concern. But damn near every noob I've seen wants to play a spellcaster anyways, particularly in 5E where your fighter is just some schlub town guard +1! D&D has long cultivated this problem though. From Gary "Serious players will choose magic-users" Gygax, the game bred out anyone who actually wanted martial parity, so that the only people left playing D&D were comfortable with caster dominance. I've added superior fighting styles, and let fighters pick an additional style every odd level (Barbs, Rogues and Monks get one every 4 levels), and it actually elevated them to being worthy of the term. It's a lot easier to get by with a 14 dex when you also have archery style on top of protection, dueling, etc. Adding in at-will martial maneuvers on par with weapon cantrips also helped make EK not the only fighter worth playing. [/QUOTE]
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Martials should just get free feats
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