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Martials should just get free feats
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<blockquote data-quote="ECMO3" data-source="post: 8974220" data-attributes="member: 7030563"><p>I have heard this strawman before, but I find the "ignore" argument difficult for enemies to implement effectively. I find it difficult to do for me when DMing. First it assumes it is possible to go around the Monk and get to others and when there is open space to move around your front liners, then there is generally enough open space for those rear echelon PCs who don't want to be engaged to move far enough away from such enemies not to be, especially since those enemies need to use extra movement to go around the PC. If enemies try to ignore someone in front of them that is usually a large hit on their action economy, because they will end turns not in melee range, and /or will burn actions on things dash or dodge and/or be taking AOOs.</p><p></p><p>Also on a Long Death Monk frightened enemies can't just move around the Monk. They can't move closer to him at all, and other PCs are presumably laying down similar effects with spells or abilities like slow, Tasha's Mind Whip, Cause Fear, Menacing Attack, Grasping Arrow, Ensaring Strike, Web, spike growth, Repelling Blast etc. Those are mostly available by level 3 and if someone is hit with one of these and engaged with a Monk their effective options to get around him and melee someone else are extremely limited, but they CAN still attack the Monk (assuming he is within range). </p><p></p><p>Finally this is not a build style, it is a tactic. If the enemy is "ignoring"" the Monk then he can use things like SS and FOB pretty easily and he will be getting AOOs as well. A guy spends 15 movement going around the dodging monk and now gets hit with an AOO and a stunning strike and the Monk is still dodging.</p><p></p><p>We had a wereboar Artificer in one of the games I played recently who was typically in hybrid form and immune to non-magic piercing, bludgeoning and slashsing. It was the only melee-oriented character in the party and was a compeltely defensive build (even aside from his immunity) but the DM had a hell of a time getting around himeven when it was impossible to damage him and made sense to use things like dodge.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8974220, member: 7030563"] I have heard this strawman before, but I find the "ignore" argument difficult for enemies to implement effectively. I find it difficult to do for me when DMing. First it assumes it is possible to go around the Monk and get to others and when there is open space to move around your front liners, then there is generally enough open space for those rear echelon PCs who don't want to be engaged to move far enough away from such enemies not to be, especially since those enemies need to use extra movement to go around the PC. If enemies try to ignore someone in front of them that is usually a large hit on their action economy, because they will end turns not in melee range, and /or will burn actions on things dash or dodge and/or be taking AOOs. Also on a Long Death Monk frightened enemies can't just move around the Monk. They can't move closer to him at all, and other PCs are presumably laying down similar effects with spells or abilities like slow, Tasha's Mind Whip, Cause Fear, Menacing Attack, Grasping Arrow, Ensaring Strike, Web, spike growth, Repelling Blast etc. Those are mostly available by level 3 and if someone is hit with one of these and engaged with a Monk their effective options to get around him and melee someone else are extremely limited, but they CAN still attack the Monk (assuming he is within range). Finally this is not a build style, it is a tactic. If the enemy is "ignoring"" the Monk then he can use things like SS and FOB pretty easily and he will be getting AOOs as well. A guy spends 15 movement going around the dodging monk and now gets hit with an AOO and a stunning strike and the Monk is still dodging. We had a wereboar Artificer in one of the games I played recently who was typically in hybrid form and immune to non-magic piercing, bludgeoning and slashsing. It was the only melee-oriented character in the party and was a compeltely defensive build (even aside from his immunity) but the DM had a hell of a time getting around himeven when it was impossible to damage him and made sense to use things like dodge. [/QUOTE]
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