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Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8974270" data-attributes="member: 6790260"><p>If it's an alternative to casting a spell, <em>and both Fighter and Wizard get it</em>, then it's something that allows the Wizard to save a spell slot for something else later. It powers them up both equally.</p><p></p><p></p><p>No, it doesn't. It lets Wizards save their spells for the <em>most</em> reality-breaking stuff they can do. That doesn't mean we <em>shouldn't</em> make the generic stuff better. We should! You won't get any argument from me on that.</p><p></p><p></p><p>I certainly grant that the size of the gap matters. But <em>even with</em> 5e's efforts to fix the absolutely, unforgivably enormous gap in 3e, it remains too great to bridge in this way. We must, in fact, actually add to the Fighter's class-derived, non-combat capabilities. It is perfectly okay (in fact, I would absolutely love it) for us to <em>also</em>, simultaneously, raise the floor for everyone. But raising the floor cannot fix the problem--both for theoretical reasons (the size of the gap is such that raising the floor <em>far enough</em> to make the gap irrelevant would also make "being a Fighter" irrelevant) and for purely practical reasons (even I know that a large number of fans, both classic and contemporary, would not accept that much generic power.)</p><p></p><p></p><p>How? You haven't actually said <em>how</em>. You've just said <em>that</em> it does. How? Why is it that skills being strong <em>doesn't</em> improve everyone the same amount, and thus <em>preserve</em> the gap between things?</p><p></p><p>The size of the gap matters, yes. But there absolutely, positively <em>isn't</em> going to be enough power handed out to everyone to make it comparatively tiny.</p><p></p><p>If you want numbers (and for the love of God, I hope no one takes this as some kind of attempt at objectivity, <em>because people have tried to skewer me on that before</em>): I consider the Fighter to be a 10, and the Wizard to be a 1000. Something that raises the power of everything by even 500 would simultaneously leave the Fighter still overshadowed by more than half (1500 vs 510), and <em>completely overshadow</em> everything that being a "Fighter" is, which is frankly worse.</p><p></p><p></p><p><em>Only if the starting gap is small enough.</em> This is, in effect, an infinity argument: when everyone's power level approaches infinity, all finite gaps in power become irrelevant.</p><p></p><p>But we are not in, nor even close to, the kinds of numbers where that occurs. We are not looking at one class being a 10 and the other being an 8, such that adding +10 to each would cut the gap relatively in half (a gap of 20% beforehand, and 10% after.) Nor is it even remotely feasible to add enough power to these generic features to <em>make</em> the gap shrink that small: there's absolutely no way any "classic" D&D fan would <em>ever</em> accept a world where pure skill rolls and other absolutely, perfectly universal structures can gain power equal to what a <em>current</em> full spellcaster can put out with their spell slots. Even <em>I</em> balk at the suggestion, and I'm one of the most anti-caster-supremacy people you'll find around here.</p><p></p><p></p><p>Sure--but being "a Fighter" would be equally reduced to an irrelevancy, and the resulting game would not be acceptable to even a plurality of D&D fans.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8974270, member: 6790260"] If it's an alternative to casting a spell, [I]and both Fighter and Wizard get it[/I], then it's something that allows the Wizard to save a spell slot for something else later. It powers them up both equally. No, it doesn't. It lets Wizards save their spells for the [I]most[/I] reality-breaking stuff they can do. That doesn't mean we [I]shouldn't[/I] make the generic stuff better. We should! You won't get any argument from me on that. I certainly grant that the size of the gap matters. But [I]even with[/I] 5e's efforts to fix the absolutely, unforgivably enormous gap in 3e, it remains too great to bridge in this way. We must, in fact, actually add to the Fighter's class-derived, non-combat capabilities. It is perfectly okay (in fact, I would absolutely love it) for us to [I]also[/I], simultaneously, raise the floor for everyone. But raising the floor cannot fix the problem--both for theoretical reasons (the size of the gap is such that raising the floor [I]far enough[/I] to make the gap irrelevant would also make "being a Fighter" irrelevant) and for purely practical reasons (even I know that a large number of fans, both classic and contemporary, would not accept that much generic power.) How? You haven't actually said [I]how[/I]. You've just said [I]that[/I] it does. How? Why is it that skills being strong [I]doesn't[/I] improve everyone the same amount, and thus [I]preserve[/I] the gap between things? The size of the gap matters, yes. But there absolutely, positively [I]isn't[/I] going to be enough power handed out to everyone to make it comparatively tiny. If you want numbers (and for the love of God, I hope no one takes this as some kind of attempt at objectivity, [I]because people have tried to skewer me on that before[/I]): I consider the Fighter to be a 10, and the Wizard to be a 1000. Something that raises the power of everything by even 500 would simultaneously leave the Fighter still overshadowed by more than half (1500 vs 510), and [I]completely overshadow[/I] everything that being a "Fighter" is, which is frankly worse. [I]Only if the starting gap is small enough.[/I] This is, in effect, an infinity argument: when everyone's power level approaches infinity, all finite gaps in power become irrelevant. But we are not in, nor even close to, the kinds of numbers where that occurs. We are not looking at one class being a 10 and the other being an 8, such that adding +10 to each would cut the gap relatively in half (a gap of 20% beforehand, and 10% after.) Nor is it even remotely feasible to add enough power to these generic features to [I]make[/I] the gap shrink that small: there's absolutely no way any "classic" D&D fan would [I]ever[/I] accept a world where pure skill rolls and other absolutely, perfectly universal structures can gain power equal to what a [I]current[/I] full spellcaster can put out with their spell slots. Even [I]I[/I] balk at the suggestion, and I'm one of the most anti-caster-supremacy people you'll find around here. Sure--but being "a Fighter" would be equally reduced to an irrelevancy, and the resulting game would not be acceptable to even a plurality of D&D fans. [/QUOTE]
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