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Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8976221" data-attributes="member: 6790260"><p>Not saying there aren't other useful things. Personally, the fact that these things could even be argued to be better than <em>effectively constant</em> +5 AC is proof positive of exactly how powerful the Wizard class is. Like if the argument is that the Wizard isn't terribly powerful, having several alternatives <em>better</em> than near-constant +5 AC seems an odd argument to make.</p><p></p><p>As for those alternatives: <em>counterspell</em> is largely irrelevant because you cannot take it with Spell Mastery (it's 3rd level), so the only concern is "if you use <em>shield</em> you can't counterspell," which is a good, decision-forcing limitation. <em>Silvery barbs</em> is decent but hardly game-breaking (it was <em>massively</em> overhyped when it was new.) I would certainly argue that <em>feather fall</em> is not something you should need to be able to use at-will all the time, much better as a one-off daily preparation or <em>very rarely</em> swapped in for a day or two when falling is especially likely/dangerous.</p><p></p><p>I don't think you'd be needing/wanting any of them nearly as often as <em>shield</em> though. Yes, avoiding taking hits in the fitst place is great. It's also not nearly as perfectly reliable a strategy as many Wizards would like, even if they aren't Bladesingers.</p><p></p><p></p><p>Unlike <em>toll the dead,</em> the other two can crit. But yes, the point of it is target flexibility rather than raw damage output. I listed multiple other options as alternatives for a reason. You had made mention of damage output, so I included a damage output option.q</p><p></p><p></p><p>Effectively constant +5 AC is <em>already</em> strong, period. That's literally as good as the best medium armor (half plate) but with no Dex penalty. +5 bonuses to <em>any</em> value are strong. It's why Expertise is sought after.</p><p></p><p>If you <em>also</em> happen to be a 20 Int/20 Dex Bladesinger with <em>mage armor</em> active (so 13+5+5 = 23 base AC), then yes, it becomes extremely powerful and there are many creatures who simply don't have the hit bonus to land a hit on you that isn't a crit. Too bad you can't use a shield with bladesong; if you could, 30 AC at (effectively) all times would be perfectly achievable without magic items.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8976221, member: 6790260"] Not saying there aren't other useful things. Personally, the fact that these things could even be argued to be better than [I]effectively constant[/I] +5 AC is proof positive of exactly how powerful the Wizard class is. Like if the argument is that the Wizard isn't terribly powerful, having several alternatives [I]better[/I] than near-constant +5 AC seems an odd argument to make. As for those alternatives: [I]counterspell[/I] is largely irrelevant because you cannot take it with Spell Mastery (it's 3rd level), so the only concern is "if you use [I]shield[/I] you can't counterspell," which is a good, decision-forcing limitation. [I]Silvery barbs[/I] is decent but hardly game-breaking (it was [I]massively[/I] overhyped when it was new.) I would certainly argue that [I]feather fall[/I] is not something you should need to be able to use at-will all the time, much better as a one-off daily preparation or [I]very rarely[/I] swapped in for a day or two when falling is especially likely/dangerous. I don't think you'd be needing/wanting any of them nearly as often as [I]shield[/I] though. Yes, avoiding taking hits in the fitst place is great. It's also not nearly as perfectly reliable a strategy as many Wizards would like, even if they aren't Bladesingers. Unlike [I]toll the dead,[/I] the other two can crit. But yes, the point of it is target flexibility rather than raw damage output. I listed multiple other options as alternatives for a reason. You had made mention of damage output, so I included a damage output option.q Effectively constant +5 AC is [I]already[/I] strong, period. That's literally as good as the best medium armor (half plate) but with no Dex penalty. +5 bonuses to [I]any[/I] value are strong. It's why Expertise is sought after. If you [I]also[/I] happen to be a 20 Int/20 Dex Bladesinger with [I]mage armor[/I] active (so 13+5+5 = 23 base AC), then yes, it becomes extremely powerful and there are many creatures who simply don't have the hit bonus to land a hit on you that isn't a crit. Too bad you can't use a shield with bladesong; if you could, 30 AC at (effectively) all times would be perfectly achievable without magic items. [/QUOTE]
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