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Martials should just get free feats
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<blockquote data-quote="GMforPowergamers" data-source="post: 8978552" data-attributes="member: 67338"><p>I'm not going point by point any more... I took YOUR math that YOU said 2/3 and assumed it was right. I then kept going with it. </p><p></p><p>I will admit I added 3 extra damage because I miss remembered green flame. like teh fighter in plate instead of useing his dex I will admit to a mistake. However I will not concead the idea that a wiazrd is casting false life mid fight at any given regularity... that is a pre fight buff most times. (and again is not a common one at that as far as I have seen) </p><p></p><p>however my argument seems to have been lost on you so let me try again...</p><p></p><p></p><p></p><p></p><p></p><p>The wizard is the worst caster to put in melee... (maybe an argument could be made for sorcerer being worse) and it can by your own account out fighter a fighter with the right spells going (weather we disagree on what those spells are not withstanding)</p><p></p><p>now if the worst (or second worst if you want to argue sorcerer) full caster to make melee can out melee the fighter and the fighter can NOT choose to out do the caster in any of the things a caster can do, what you have is a rules problem where being a caster is always the better choice. </p><p></p><p></p><p>in the last 6 years (so going back to 2017 but not all the way to 2014) I have seen 0 straight fighters and 1 straight rogue and 1 straight monk (that one was me and I sucked) with the exception of when we put the restriction on the game that no one could be a full (or sometimes any) caster... </p><p></p><p>the reason is simple and one that we can elaborate on if you want more detail. If I want to play in melee I have multi options for casters. If I want to play at range I have multi casters. If I want to be something OTHER then combat focus I have plenty of casters... round by round and build by build the casters make more interesting choses and have the potential* for more power. </p><p></p><p>So the fix I want is a fighter that can be as good at melee as a caster BUT can choose to also be as good at explortation and social encounters. HOWEVER I want that fighter to have options both round to round and build to build... like a caster. </p><p></p><p></p><p>*Now I saw potential because at no point have I argued that there is not times when a caster doesn't have the right spells known/preped/availubul and as such can not pull out a swiss army win button... BUT where there is a chance of it with the caster it is 99% assuered (100% if I hit it hard doesn't solve it) the non casters wont have that win button either.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8978552, member: 67338"] I'm not going point by point any more... I took YOUR math that YOU said 2/3 and assumed it was right. I then kept going with it. I will admit I added 3 extra damage because I miss remembered green flame. like teh fighter in plate instead of useing his dex I will admit to a mistake. However I will not concead the idea that a wiazrd is casting false life mid fight at any given regularity... that is a pre fight buff most times. (and again is not a common one at that as far as I have seen) however my argument seems to have been lost on you so let me try again... The wizard is the worst caster to put in melee... (maybe an argument could be made for sorcerer being worse) and it can by your own account out fighter a fighter with the right spells going (weather we disagree on what those spells are not withstanding) now if the worst (or second worst if you want to argue sorcerer) full caster to make melee can out melee the fighter and the fighter can NOT choose to out do the caster in any of the things a caster can do, what you have is a rules problem where being a caster is always the better choice. in the last 6 years (so going back to 2017 but not all the way to 2014) I have seen 0 straight fighters and 1 straight rogue and 1 straight monk (that one was me and I sucked) with the exception of when we put the restriction on the game that no one could be a full (or sometimes any) caster... the reason is simple and one that we can elaborate on if you want more detail. If I want to play in melee I have multi options for casters. If I want to play at range I have multi casters. If I want to be something OTHER then combat focus I have plenty of casters... round by round and build by build the casters make more interesting choses and have the potential* for more power. So the fix I want is a fighter that can be as good at melee as a caster BUT can choose to also be as good at explortation and social encounters. HOWEVER I want that fighter to have options both round to round and build to build... like a caster. *Now I saw potential because at no point have I argued that there is not times when a caster doesn't have the right spells known/preped/availubul and as such can not pull out a swiss army win button... BUT where there is a chance of it with the caster it is 99% assuered (100% if I hit it hard doesn't solve it) the non casters wont have that win button either. [/QUOTE]
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