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Martials should just get free feats
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<blockquote data-quote="Neonchameleon" data-source="post: 8984250" data-attributes="member: 87792"><p>No it doesn't. To quote Ali "Everyone has a plan until they get punched in the mouth". The wizard is the supreme <em>caster</em>. The wizard also has the fewest hit points and the lowest ability to wear armour and the (joint) fewest skills. Actually let's quote the full sentence.</p><p></p><p style="margin-left: 20px"><em>"Wizards are supreme magic-users, defined and united as a class by the spells they cast."</em></p><p></p><p>The wizard is the supreme caster because they are so tightly focused on casting and they get basically nothing else other than casting in their kit. They are the class that is both easiest to punch in the mouth and least able to keep going when punched in the mouth. "This class focuses on spellcasting to the exclusion of all else" doesn't mean "This class is the best" - it means that "This class is the one to go for if you want to focus on casting". Literally the only class that focuses on casting the way the wizard does is the sorcerer (and there are balance issues there) and it doesn't breach balance to say "because this is all they do then they should be the best at this".</p><p></p><p>It does not say or imply that casting is the best specialty. If the high level fighter was literally superman, able to fly at light speed and able to pick up entire cities this would have precisely zero impact on whether wizards were supreme magic users, defined and united by the spells they cast because not everything is a spell. For that matter in a party containing Iron Man, Captain America, Thor, Hulk, the Black Widow, Spider-Man, and a third level D&D wizard the wizard is the supreme magic user.</p><p></p><p>It's a statement of focus, not one of balance. (That said, as mentioned, it causes problems with the sorcerer).</p><p></p><p><strong>This is the problem.</strong> The thing is the fighter should get something awesome in tier 3 and be awesome in tier 4.</p><p></p><p>There is no good reason that tier 4 fighters <em>shouldn't</em> leap tall buildings in a single bound and be faster than a locomotive. They just don't - but if they did it would not do one single thing to interfere with wizards being supreme casters.</p><p></p><p>One of which you are misinterpreting, as I have shown. And the other one of which is a result of the mechanics being bad and it's being suggested should be fixed.</p><p></p><p>I have already pointed out that CR is a thing - and works on character level but does not weight for class. And I have already pointed out that adventures are for set levels and do not weight for class. There is no guidance anywhere that says to the DM that you should balance for class.</p><p></p><p>This does not have much to do with balance. To suggest that magic users should be the most powerful is to suggest that there is no value in diversity. That the best party is one made up all of casters. Balance done well makes for a better game because it encourages diversity.</p><p></p><p>No - they should be within certain bounds. D&D has among other things a strong element of randomness so two identical parties won't fare "the exact same".</p><p></p><p>I think we can agree here.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8984250, member: 87792"] No it doesn't. To quote Ali "Everyone has a plan until they get punched in the mouth". The wizard is the supreme [I]caster[/I]. The wizard also has the fewest hit points and the lowest ability to wear armour and the (joint) fewest skills. Actually let's quote the full sentence. [INDENT][I]"Wizards are supreme magic-users, defined and united as a class by the spells they cast."[/I][/INDENT] The wizard is the supreme caster because they are so tightly focused on casting and they get basically nothing else other than casting in their kit. They are the class that is both easiest to punch in the mouth and least able to keep going when punched in the mouth. "This class focuses on spellcasting to the exclusion of all else" doesn't mean "This class is the best" - it means that "This class is the one to go for if you want to focus on casting". Literally the only class that focuses on casting the way the wizard does is the sorcerer (and there are balance issues there) and it doesn't breach balance to say "because this is all they do then they should be the best at this". It does not say or imply that casting is the best specialty. If the high level fighter was literally superman, able to fly at light speed and able to pick up entire cities this would have precisely zero impact on whether wizards were supreme magic users, defined and united by the spells they cast because not everything is a spell. For that matter in a party containing Iron Man, Captain America, Thor, Hulk, the Black Widow, Spider-Man, and a third level D&D wizard the wizard is the supreme magic user. It's a statement of focus, not one of balance. (That said, as mentioned, it causes problems with the sorcerer). [B]This is the problem.[/B] The thing is the fighter should get something awesome in tier 3 and be awesome in tier 4. There is no good reason that tier 4 fighters [I]shouldn't[/I] leap tall buildings in a single bound and be faster than a locomotive. They just don't - but if they did it would not do one single thing to interfere with wizards being supreme casters. One of which you are misinterpreting, as I have shown. And the other one of which is a result of the mechanics being bad and it's being suggested should be fixed. I have already pointed out that CR is a thing - and works on character level but does not weight for class. And I have already pointed out that adventures are for set levels and do not weight for class. There is no guidance anywhere that says to the DM that you should balance for class. This does not have much to do with balance. To suggest that magic users should be the most powerful is to suggest that there is no value in diversity. That the best party is one made up all of casters. Balance done well makes for a better game because it encourages diversity. No - they should be within certain bounds. D&D has among other things a strong element of randomness so two identical parties won't fare "the exact same". I think we can agree here. [/QUOTE]
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