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Martials should just get free feats
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<blockquote data-quote="Clint_L" data-source="post: 8984450" data-attributes="member: 7035894"><p>Getting back to the OP, this thread has largely become about debating top level fighters vs. wizards, rather than feats for <em>all</em> martial classes (barbarians, rogues, and monks exist too!).</p><p></p><p>What happens at 20th level is important. Especially to the tiny minority of players who run games at that level (per WotC, campaigns that go past 10th level are extremely rare). And there are some prominent voices in this discussion who seem to feel that fighters, specifically, need to basically become Goku in order to compete with wizards, specifically.</p><p></p><p>I don't think feats are the answer to that problem, if it is a problem. And for the tiers at which most games happen, most people seem to agree that classes are broadly comparable, at least in terms of broad measures like damage output, etc. I think most would agree that barbarians and fighters, in particular, are very strong at dealing and taking damage, which is <em>really important</em> in most games. So the real issue seems to be not about power but about players having more choices, the way that spell casters do. Feats could be a way to accomplish this, but they do tend to increase power levels at the same time. So at tiers 1-2, giving fighters and barbarians, specifically, extra feats would be unbalancing, just in my opinion.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8984450, member: 7035894"] Getting back to the OP, this thread has largely become about debating top level fighters vs. wizards, rather than feats for [I]all[/I] martial classes (barbarians, rogues, and monks exist too!). What happens at 20th level is important. Especially to the tiny minority of players who run games at that level (per WotC, campaigns that go past 10th level are extremely rare). And there are some prominent voices in this discussion who seem to feel that fighters, specifically, need to basically become Goku in order to compete with wizards, specifically. I don't think feats are the answer to that problem, if it is a problem. And for the tiers at which most games happen, most people seem to agree that classes are broadly comparable, at least in terms of broad measures like damage output, etc. I think most would agree that barbarians and fighters, in particular, are very strong at dealing and taking damage, which is [I]really important[/I] in most games. So the real issue seems to be not about power but about players having more choices, the way that spell casters do. Feats could be a way to accomplish this, but they do tend to increase power levels at the same time. So at tiers 1-2, giving fighters and barbarians, specifically, extra feats would be unbalancing, just in my opinion. [/QUOTE]
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