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Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8984563" data-attributes="member: 6790260"><p>Okay. Let's dig into this then. To what degree are these martial/weapon-focused/etc. classes "broadly comparable" with these spellcaster/magic-focused/etc. classes? I won't bore you with the details, but I've crunched some numbers here. If we focus only on class and ignore subclass, at 5th level a Wizard's damage output (assuming <em>all</em> spells are spent on damage) is in fact nearly the same as a purely damage-focused greatsword+GWF Fighter (~88.80%), and <em>better</em> than the Dex+Rapier+Shield+Duelist mixed-defensive Fighter (~106.35%.) While Battlemaster allows the Fighter to pull ahead relative to a subclass-agnostic Wizard, strong Wizard subclasses like Diviner and Bladesinger completely fill or even eclipse that gap. The superior spells (and larger <em>amount</em> of spells) by level 8 totally outshine the benefits of the bonus ASI unless it's very specifically spent on a strong feat, and even the extra Superiority dice can't keep up. I'll need to do a more thorough analysis for 11th level because there's a lot more math involved (more spells, more spell levels, more attacks, etc.), but...frankly it <em>doesn't look good</em>.</p><p></p><p>Wizards can choose to be as good as a baseline Fighter, across a meaningful span of <em>commonly-played</em> levels, while also having ritual magic and non-offense cantrips. If they end up not <em>needing</em> their full mojo spent on offense, they have a plethora of options for incredibly powerful non-combat problem solving too.</p><p></p><p>The extra power from a few extra feats would actually let martial characters be clearly, unequivocally <em>better</em> at combat, the thing they are hyperfocused on and cannot choose to do less of in order to do other things. The Wizard <em>should</em> pay for their flexibility with lower potency compared to someone who <em>cannot</em> choose to be more flexible.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8984563, member: 6790260"] Okay. Let's dig into this then. To what degree are these martial/weapon-focused/etc. classes "broadly comparable" with these spellcaster/magic-focused/etc. classes? I won't bore you with the details, but I've crunched some numbers here. If we focus only on class and ignore subclass, at 5th level a Wizard's damage output (assuming [I]all[/I] spells are spent on damage) is in fact nearly the same as a purely damage-focused greatsword+GWF Fighter (~88.80%), and [I]better[/I] than the Dex+Rapier+Shield+Duelist mixed-defensive Fighter (~106.35%.) While Battlemaster allows the Fighter to pull ahead relative to a subclass-agnostic Wizard, strong Wizard subclasses like Diviner and Bladesinger completely fill or even eclipse that gap. The superior spells (and larger [I]amount[/I] of spells) by level 8 totally outshine the benefits of the bonus ASI unless it's very specifically spent on a strong feat, and even the extra Superiority dice can't keep up. I'll need to do a more thorough analysis for 11th level because there's a lot more math involved (more spells, more spell levels, more attacks, etc.), but...frankly it [I]doesn't look good[/I]. Wizards can choose to be as good as a baseline Fighter, across a meaningful span of [I]commonly-played[/I] levels, while also having ritual magic and non-offense cantrips. If they end up not [I]needing[/I] their full mojo spent on offense, they have a plethora of options for incredibly powerful non-combat problem solving too. The extra power from a few extra feats would actually let martial characters be clearly, unequivocally [I]better[/I] at combat, the thing they are hyperfocused on and cannot choose to do less of in order to do other things. The Wizard [I]should[/I] pay for their flexibility with lower potency compared to someone who [I]cannot[/I] choose to be more flexible. [/QUOTE]
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Martials should just get free feats
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