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Martials should just get free feats
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<blockquote data-quote="NotAYakk" data-source="post: 8984659" data-attributes="member: 72555"><p>I assume something like 8 encounters per day, 2 short rests per day, 3 rounds per encounter (24 per day), and "nominally medium" encounter difficulty?</p><p></p><p>Do you account for "damage received/healed" at all? (A level 5 fighter in plate is going to have more AC and soak than a level 5 wizard is).</p><p></p><p>Like, a PAM+Spear fighter hitting 65% of attacks with 18 strength and 14 con and a shield has 20 AC, 44 HP, and 3d10+15 (31.5) self heal, does 2d6+1d4+18 (27.5) damage if everything hits from an action (+9.5 on a crit). At 24 rounds + 3 action surges this comes to 27*.65*27.5+27*.05*9.5=495.5 damage budget.</p><p></p><p>A wizard with 18 intelligence and 14 dex and 14 con has 12 AC and 32 HP. Firebolt is 2d10 (11) with the same 65% accuracy 5% crit for 184.5 baseline. Each round not using firebolt costs 7.7 less baseline damage.</p><p></p><p>A 5th level wizard has 4 1st level, 3 2nd level, and 2 3rd level spells, and can recover 1 3rd level spell per day. Assuming each of those takes an action, the wizard casts 4+3+3=10 less firebolts, meaning only 107.5 firebolt damage.</p><p></p><p>So the fighter gap is 495.5-107.5=388 damage to be made up with leveled spells. Lets do this!</p><p></p><p>A fireball does 28 damage, 2 targets, 60% failure rate. .6+.3*.5 is 0.75 average multiplier, *2 is 1.5. So 28*1.5=42 damage per fireball. x3 is 126.</p><p></p><p>388-126 is 262 gap remaining.</p><p></p><p>For 2nd level spells, lets go with scorching ray and shatter. Shatter is 3d8 (13.5) aoe for 20.25 damage per cast. Scorching Ray is 3*2d6 = 6d6 for 14.7 damage per cast. Shatter wins.</p><p></p><p>3 casts of shatter is 20.25*3 = 60.75 damage. 201.25 gap remaining and only 1st level spells. This doesn't look good for the wizard.</p><p></p><p>Burning Hands is probably our best choice. 10.5 damage AOE for 15.75 damage per cast, times 4 is 63 damage.</p><p></p><p>136.25 damage gap remaining.</p><p></p><p>Huh.</p><p></p><p>Fighter total: 495.5</p><p>Wizard total: 359.25</p><p>Wizard: 75% of duelist fighter damage</p><p></p><p>Fighter total HP (including half rounded up HD) per day: 95</p><p>Wizard total HP (including half rounded up HD) per day: 48.5</p><p>Wizard: about 50% of Fighter's durability</p><p></p><p>Wizard AC: 12, but can boost to 15 by losing a burning hands (probably a good idea).</p><p>Fighter AC: 20, reduced to 18 if they want to avoid disadvantage on stealth.</p><p></p><p>No subclass used for either.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8984659, member: 72555"] I assume something like 8 encounters per day, 2 short rests per day, 3 rounds per encounter (24 per day), and "nominally medium" encounter difficulty? Do you account for "damage received/healed" at all? (A level 5 fighter in plate is going to have more AC and soak than a level 5 wizard is). Like, a PAM+Spear fighter hitting 65% of attacks with 18 strength and 14 con and a shield has 20 AC, 44 HP, and 3d10+15 (31.5) self heal, does 2d6+1d4+18 (27.5) damage if everything hits from an action (+9.5 on a crit). At 24 rounds + 3 action surges this comes to 27*.65*27.5+27*.05*9.5=495.5 damage budget. A wizard with 18 intelligence and 14 dex and 14 con has 12 AC and 32 HP. Firebolt is 2d10 (11) with the same 65% accuracy 5% crit for 184.5 baseline. Each round not using firebolt costs 7.7 less baseline damage. A 5th level wizard has 4 1st level, 3 2nd level, and 2 3rd level spells, and can recover 1 3rd level spell per day. Assuming each of those takes an action, the wizard casts 4+3+3=10 less firebolts, meaning only 107.5 firebolt damage. So the fighter gap is 495.5-107.5=388 damage to be made up with leveled spells. Lets do this! A fireball does 28 damage, 2 targets, 60% failure rate. .6+.3*.5 is 0.75 average multiplier, *2 is 1.5. So 28*1.5=42 damage per fireball. x3 is 126. 388-126 is 262 gap remaining. For 2nd level spells, lets go with scorching ray and shatter. Shatter is 3d8 (13.5) aoe for 20.25 damage per cast. Scorching Ray is 3*2d6 = 6d6 for 14.7 damage per cast. Shatter wins. 3 casts of shatter is 20.25*3 = 60.75 damage. 201.25 gap remaining and only 1st level spells. This doesn't look good for the wizard. Burning Hands is probably our best choice. 10.5 damage AOE for 15.75 damage per cast, times 4 is 63 damage. 136.25 damage gap remaining. Huh. Fighter total: 495.5 Wizard total: 359.25 Wizard: 75% of duelist fighter damage Fighter total HP (including half rounded up HD) per day: 95 Wizard total HP (including half rounded up HD) per day: 48.5 Wizard: about 50% of Fighter's durability Wizard AC: 12, but can boost to 15 by losing a burning hands (probably a good idea). Fighter AC: 20, reduced to 18 if they want to avoid disadvantage on stealth. No subclass used for either. [/QUOTE]
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