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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="Clint_L" data-source="post: 8984718" data-attributes="member: 7035894"><p>You seem to be focusing on one pillar - damage output. Fighters are very good at two pillars - damage output and damage reduction - at the same time (they can specialize more towards one or the other, but are never bad at either). While I would agree that wizards can specialize to match a fighter at damage output, they will be glass cannons. Conversely, they can specialize for survivability, but then do way less damage. If <em>all</em> the game was about was doing and taking/avoiding damage, fighters and barbarians win, hands down. The spell caster advantage comes in flexible problem solving. You've got more options. Unless you entirely specialize in damage output or something.</p><p></p><p>This is my concern about a lot of these arguments that fighters and other "simpler" classes need to <em>also</em> have the range of options that spellcasting classes have. Those classes do pay a price for their flexibility: they are generally more fragile, or weaker in terms of pure DPS, unless they give up a lot of that flexibility to compensate. So this almost seems like a thread about how martial classes should not have any weaknesses.</p><p></p><p>On the other hand, I like player choice. It's fun. Though I recognize that different players like different things. Some folks really like playing champion <em>because</em> it is simple. This doesn't make them bad players or simple people, it just means that, at least for this character, they want to play someone who is pretty straightforward. Haven't we all kind of been there, where we just want to be the barbarian smashing stuff, or whatever? So I don't think there is a one-size fits all answer.</p><p></p><p>I do think sub-classes go a long way towards addressing this issue. Champions are just one sub-class. Battle masters are a whole other thing that involve a ton of tactical decision making, eldritch knights open up a bunch of other options, and echo knights almost play like their own class.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8984718, member: 7035894"] You seem to be focusing on one pillar - damage output. Fighters are very good at two pillars - damage output and damage reduction - at the same time (they can specialize more towards one or the other, but are never bad at either). While I would agree that wizards can specialize to match a fighter at damage output, they will be glass cannons. Conversely, they can specialize for survivability, but then do way less damage. If [I]all[/I] the game was about was doing and taking/avoiding damage, fighters and barbarians win, hands down. The spell caster advantage comes in flexible problem solving. You've got more options. Unless you entirely specialize in damage output or something. This is my concern about a lot of these arguments that fighters and other "simpler" classes need to [I]also[/I] have the range of options that spellcasting classes have. Those classes do pay a price for their flexibility: they are generally more fragile, or weaker in terms of pure DPS, unless they give up a lot of that flexibility to compensate. So this almost seems like a thread about how martial classes should not have any weaknesses. On the other hand, I like player choice. It's fun. Though I recognize that different players like different things. Some folks really like playing champion [I]because[/I] it is simple. This doesn't make them bad players or simple people, it just means that, at least for this character, they want to play someone who is pretty straightforward. Haven't we all kind of been there, where we just want to be the barbarian smashing stuff, or whatever? So I don't think there is a one-size fits all answer. I do think sub-classes go a long way towards addressing this issue. Champions are just one sub-class. Battle masters are a whole other thing that involve a ton of tactical decision making, eldritch knights open up a bunch of other options, and echo knights almost play like their own class. [/QUOTE]
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Martials should just get free feats
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