Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8990023" data-attributes="member: 87792"><p>I'll actually put some specifics on this.</p><p></p><p>The fighter at up to level 8 is fine assuming they have picked a good subclass to carry their level 3 and 7 increases. The only tweak I think needs making is that all classes that gain a feat and only a feat at set levels should also get a new trained skill while the spellcasters are advancing spellcasting. Three feat/ASIs is of course where most PCs can hit 20 in their primary stat and have their primary feat; with rare exceptions (Crossbow Expert/Sharpshooter being the main one) there isn't much feat synergy after that and your new feat becomes something that wasn't good enough for you last time. They're slightly OP at level 1 and slightly weak at level 8. But generally it's fine.</p><p></p><p>The level 9 fighter ability Indomitable is weaksauce. One reroll once/long rest is better than nothing. Just. But it is very weak on a class that was already behind the curve at that point. As a proposal I'd suggest giving the fighter advantage on all saving throws against spells rather than once per day on a saving throw. But this is haggling about numbers. And the fighter level 11 ability is great and does exactly what I'd want off a fighter level 11 ability.</p><p></p><p>So the total fighter power fixes I'm asking for <em>from levels 1-11</em> amount to three extra trained skills, one each time they pick up a feat, and upgrading a single level. I don't think that there's anything there that would break the versimilitude of [USER=6747251]@Micah Sweet[/USER] (I want a more tactical class than even the battlemaster but this is about what I genuinely think doesn't work)</p><p></p><p>It's from level 12-19 that the fighter is a complete disaster of a class. They gain literally nothing (other than from a subclass) that they don't already have access to at earlier levels - and feats become definite "Not good enough for the previous pick" choices after either your third or fourth. And this is as you get into the tiers that the "ordinary warrior" just shouldn't thematically be able to cut it. What I want to do is give them a second subclass, allowing for Mythological Warrior, Batman, Anti-Mage and possibly more.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8990023, member: 87792"] I'll actually put some specifics on this. The fighter at up to level 8 is fine assuming they have picked a good subclass to carry their level 3 and 7 increases. The only tweak I think needs making is that all classes that gain a feat and only a feat at set levels should also get a new trained skill while the spellcasters are advancing spellcasting. Three feat/ASIs is of course where most PCs can hit 20 in their primary stat and have their primary feat; with rare exceptions (Crossbow Expert/Sharpshooter being the main one) there isn't much feat synergy after that and your new feat becomes something that wasn't good enough for you last time. They're slightly OP at level 1 and slightly weak at level 8. But generally it's fine. The level 9 fighter ability Indomitable is weaksauce. One reroll once/long rest is better than nothing. Just. But it is very weak on a class that was already behind the curve at that point. As a proposal I'd suggest giving the fighter advantage on all saving throws against spells rather than once per day on a saving throw. But this is haggling about numbers. And the fighter level 11 ability is great and does exactly what I'd want off a fighter level 11 ability. So the total fighter power fixes I'm asking for [I]from levels 1-11[/I] amount to three extra trained skills, one each time they pick up a feat, and upgrading a single level. I don't think that there's anything there that would break the versimilitude of [USER=6747251]@Micah Sweet[/USER] (I want a more tactical class than even the battlemaster but this is about what I genuinely think doesn't work) It's from level 12-19 that the fighter is a complete disaster of a class. They gain literally nothing (other than from a subclass) that they don't already have access to at earlier levels - and feats become definite "Not good enough for the previous pick" choices after either your third or fourth. And this is as you get into the tiers that the "ordinary warrior" just shouldn't thematically be able to cut it. What I want to do is give them a second subclass, allowing for Mythological Warrior, Batman, Anti-Mage and possibly more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
Top