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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8990935" data-attributes="member: 6790260"><p>You have, again, resorted to an argument that boils down to "I don't have a problem, so there isn't anything to have a problem <em>about</em>. If you're still upset, that's your fault for thinking you like Fighters when you don't." It is, quite literally, "Because ECMO3 does not have a problem with it, you shouldn't either, or you should play something else instead." Your experience does not invalidate the experience of others, and is not a reason why things cannot change. It is, at best, a reason why any changes should be <em>well-justified</em> and relatively <em>cautious</em>, not upending the whole world, but targeted. Feats, by their nature in 5e being pretty limited (from what I can tell, there aren't even 100 feats in official 5e.)</p><p></p><p>Many, many players love the <strong>concept</strong> of the Fighter. It's pretty much the "everyman" class, and often the one most similar to the "main character" of a story--of course it will be beloved. But the <strong>concept</strong> of the class is not axiomatically identical to the <strong>mechanical expression</strong> of that class. Why should folks who adore the <strong>concept</strong>, but cannot stand the <strong>mechanical expression</strong>, heed your "it's not for you, play something else" question? Especially when 5e explicitly said the Fighter was <em>supposed</em> to be a big tent, welcoming in a variety of preferences (it was supposed to absorb the 4e Warlord, <em>explicitly by designer intent</em>, for example.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8990935, member: 6790260"] You have, again, resorted to an argument that boils down to "I don't have a problem, so there isn't anything to have a problem [I]about[/I]. If you're still upset, that's your fault for thinking you like Fighters when you don't." It is, quite literally, "Because ECMO3 does not have a problem with it, you shouldn't either, or you should play something else instead." Your experience does not invalidate the experience of others, and is not a reason why things cannot change. It is, at best, a reason why any changes should be [I]well-justified[/I] and relatively [I]cautious[/I], not upending the whole world, but targeted. Feats, by their nature in 5e being pretty limited (from what I can tell, there aren't even 100 feats in official 5e.) Many, many players love the [B]concept[/B] of the Fighter. It's pretty much the "everyman" class, and often the one most similar to the "main character" of a story--of course it will be beloved. But the [B]concept[/B] of the class is not axiomatically identical to the [B]mechanical expression[/B] of that class. Why should folks who adore the [B]concept[/B], but cannot stand the [B]mechanical expression[/B], heed your "it's not for you, play something else" question? Especially when 5e explicitly said the Fighter was [I]supposed[/I] to be a big tent, welcoming in a variety of preferences (it was supposed to absorb the 4e Warlord, [I]explicitly by designer intent[/I], for example.) [/QUOTE]
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Martials should just get free feats
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