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General Tabletop Discussion
*Dungeons & Dragons
Martials should just get free feats
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<blockquote data-quote="ECMO3" data-source="post: 8991059" data-attributes="member: 7030563"><p>I have said that many times on this thread.</p><p></p><p></p><p></p><p>Not unless you buff other classes too. For example, if you give the fighter 3 more feats, the wizard, the bard, the cleric, the Barbarian should all get 3 more feats IMO.</p><p></p><p>If you give the fighter the ability to use a bonus action to cause a bleeding wound if they hit with a piercing weapon then you should give all classes that ability.</p><p></p><p>The fighter is still getting the buffs you want if you do this, you just are not leaving other classes behind.</p><p></p><p></p><p></p><p>I have actually said it explicitly, back on page 6:</p><p></p><p><em>"There is no real comparison. A Wizard is more capable than a fighter IMO because of limited resources. That is how it is, but that is not a reason to give a fighter more feats."</em></p><p></p><p></p><p>Not the only solution, but the only solution that involves handing out more combat buffs yes. IMO you should buff them all if you need to buff the fighter.</p><p></p><p>I have said I would like to see a couple changes to the fighter not related to combat performance:</p><p></p><p>1. Proficiency in ALL weapons - Catapults, ballista, firearms, laser weapons, the Koa-toa weapons that grapple opponents .....</p><p></p><p>2. Advantage on any Wisdom or Intelligence skill checks to understand weapons or armor.</p><p></p><p>3. Fighters bypass all class and race restrictions for magic armor and magic weapons</p><p></p><p>I would like to see these things added to the Fighter and only the Fighter.</p><p></p><p></p><p>So that other classes, Wizard, Bard, Warlock and Cleric specifically, don't fall further behind in combat with weapons. Any game that puts those classes way behind a fighter, even when they are built for that role, is a problem for me and will be for a lot of players I think.</p><p></p><p>When I can't do decent melee damage with my Bladesinger becasue I chose the Wizard class, that is a problem. Being a little behind like it is currently now is ok, being way behind is not ok.</p><p></p><p>If power is a problem and you want to give something to the fighter and only the fighter to balance it with casters, then give them spells with full caster full spell progression. I would have little problem with that, but I am not for giving them extraordinary martial powers no one else gets above and beyond what they currently have (which is already more than anyone else gets). Doing that would make the game less fun for me and I think it would make the game less fun for a lot of others.</p><p></p><p>Take the current fighter chassis, add one known spell per level with slots equal to a full caster of the same level. No Arcane recovery, no sorcery points, no channel divinity, no preparing spells, no ritual casting, no cantrips. If you did that the classes would be pretty darn equal I think without having to resort to crazy martial buffs. Further as a build choice a fighter could boost the casting stat (I would recommend Charisma or Intelligence) to be near equal to a caster in terms of magic in the same fashion a caster can boost strength or dex and use subclasses, feats and spells to be near equal to a fighter in melee.</p><p></p><p>Why is that not an acceptable compromise? If the argument is Fighters are so behind casters because casters have spells and that is not fair then just give fighters the spells!</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8991059, member: 7030563"] I have said that many times on this thread. Not unless you buff other classes too. For example, if you give the fighter 3 more feats, the wizard, the bard, the cleric, the Barbarian should all get 3 more feats IMO. If you give the fighter the ability to use a bonus action to cause a bleeding wound if they hit with a piercing weapon then you should give all classes that ability. The fighter is still getting the buffs you want if you do this, you just are not leaving other classes behind. I have actually said it explicitly, back on page 6: [I]"There is no real comparison. A Wizard is more capable than a fighter IMO because of limited resources. That is how it is, but that is not a reason to give a fighter more feats."[/I] Not the only solution, but the only solution that involves handing out more combat buffs yes. IMO you should buff them all if you need to buff the fighter. I have said I would like to see a couple changes to the fighter not related to combat performance: 1. Proficiency in ALL weapons - Catapults, ballista, firearms, laser weapons, the Koa-toa weapons that grapple opponents ..... 2. Advantage on any Wisdom or Intelligence skill checks to understand weapons or armor. 3. Fighters bypass all class and race restrictions for magic armor and magic weapons I would like to see these things added to the Fighter and only the Fighter. So that other classes, Wizard, Bard, Warlock and Cleric specifically, don't fall further behind in combat with weapons. Any game that puts those classes way behind a fighter, even when they are built for that role, is a problem for me and will be for a lot of players I think. When I can't do decent melee damage with my Bladesinger becasue I chose the Wizard class, that is a problem. Being a little behind like it is currently now is ok, being way behind is not ok. If power is a problem and you want to give something to the fighter and only the fighter to balance it with casters, then give them spells with full caster full spell progression. I would have little problem with that, but I am not for giving them extraordinary martial powers no one else gets above and beyond what they currently have (which is already more than anyone else gets). Doing that would make the game less fun for me and I think it would make the game less fun for a lot of others. Take the current fighter chassis, add one known spell per level with slots equal to a full caster of the same level. No Arcane recovery, no sorcery points, no channel divinity, no preparing spells, no ritual casting, no cantrips. If you did that the classes would be pretty darn equal I think without having to resort to crazy martial buffs. Further as a build choice a fighter could boost the casting stat (I would recommend Charisma or Intelligence) to be near equal to a caster in terms of magic in the same fashion a caster can boost strength or dex and use subclasses, feats and spells to be near equal to a fighter in melee. Why is that not an acceptable compromise? If the argument is Fighters are so behind casters because casters have spells and that is not fair then just give fighters the spells! [/QUOTE]
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Martials should just get free feats
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