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Martials should just get free feats
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<blockquote data-quote="James Gasik" data-source="post: 8992697" data-attributes="member: 6877472"><p>There was a problem with the idea that spell memorization balanced Wizards with Warriors; it fails to take into account natural healing times. Warriors have no innate way to regain their copious amounts of hit points faster than anyone else, and, in fact, might take longer to heal to full!</p><p></p><p>I know, you might say, but Clerics! But well....</p><p></p><p>Healing spells were bad. Cure Light is 1d8.</p><p>Cure Serious (a 4th level spell!) is 2d8+1. Cure Critical at 5th is 3d8+3. You need 6th level spells to actually deal with a Warrior sitting at like, 17 out of 80 hit points with any real efficiency- and that's not a guarantee either, because Priest of a Specific Mythoi, Druids, and Specialty Priests might not even have major access to Healing (and these were popular choices at some tables).</p><p></p><p>So even with a Cleric, it could take multiple days to heal a party back to full, giving Wizards plenty of time to memorize spells. And you shouldn't use time constraints/doom clocks to limit a Cleric's spellcasting, or nobody has hit points to do anything!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8992697, member: 6877472"] There was a problem with the idea that spell memorization balanced Wizards with Warriors; it fails to take into account natural healing times. Warriors have no innate way to regain their copious amounts of hit points faster than anyone else, and, in fact, might take longer to heal to full! I know, you might say, but Clerics! But well.... Healing spells were bad. Cure Light is 1d8. Cure Serious (a 4th level spell!) is 2d8+1. Cure Critical at 5th is 3d8+3. You need 6th level spells to actually deal with a Warrior sitting at like, 17 out of 80 hit points with any real efficiency- and that's not a guarantee either, because Priest of a Specific Mythoi, Druids, and Specialty Priests might not even have major access to Healing (and these were popular choices at some tables). So even with a Cleric, it could take multiple days to heal a party back to full, giving Wizards plenty of time to memorize spells. And you shouldn't use time constraints/doom clocks to limit a Cleric's spellcasting, or nobody has hit points to do anything! [/QUOTE]
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