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Marvel Avengers, 1889 [Full]
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<blockquote data-quote="hero4hire" data-source="post: 3674776" data-attributes="member: 20711"><p>Shayuri, </p><p></p><p>I had a comment/question about Spider Woman's Pheremone Power.</p><p></p><p>Did you intend this to be a controlled power or one that worked automatically like Jessica Drew/Spider Woman?</p><p></p><p>Ultimate Power does have a Pheremones power </p><p></p><p><strong>PHEROMONES</strong></p><p><strong>Effect:</strong> Emotion Control (love) <strong>Action:</strong> Reaction (active)</p><p><strong>Range:</strong> Sensory (scent) <strong>Duration:</strong> Sustained (lasting)</p><p><strong>Saving Throw: </strong> Will <strong>Cost: </strong> 4 points per rank</p><p></p><p>Your body emits exceptionally strong pheromones, bio-chemical cues that affect attraction. Anyone coming within (power rank x 5) feet of you must make a Will saving throw. On a failed save, the subject’s attitude towards you becomes friendly. On a failure by 5 or more, it becomes helpful, and on a failure by 10 or more, the subject becomes fanatically devoted to you (see Interaction, M&M, page 175, for details). The subject gets a new Will save for each interval on the Time Table that passes to shake off the effect. A successful save means the subject is unaffected by your Pheromones but must make a new saving throw for each interval that passes on the Time Table while in your area of effect (one minute, five minutes, and so forth). Spending a long period of time in close proximity to a character with Pheromones makes all but the strongest willed likely to fall under the influence of such an individual.</p><p>Your Pheromones affect others automatically, with no action or effort required on your part, although you still need to interact normally to talk to or order your newly cooperative “followers.” Once affected, subjects can move outside your radius and remain under your influence until they successfully shake off the effect; those still inside your radius when they do must save against the power again on the following round. Another successful save staves off the effect for at least a minute (when a new save is required). Since Pheromones are carried on the air, subjects that do not breathe— due to Immunity (suffocation) or Life Support, for example—are unaffected, and sensory effects that block scent can temporarily block the effect of your Pheromones as well.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3674776, member: 20711"] Shayuri, I had a comment/question about Spider Woman's Pheremone Power. Did you intend this to be a controlled power or one that worked automatically like Jessica Drew/Spider Woman? Ultimate Power does have a Pheremones power [B]PHEROMONES[/B] [B]Effect:[/B] Emotion Control (love) [B]Action:[/B] Reaction (active) [B]Range:[/B] Sensory (scent) [B]Duration:[/B] Sustained (lasting) [B]Saving Throw: [/B] Will [B]Cost: [/B] 4 points per rank Your body emits exceptionally strong pheromones, bio-chemical cues that affect attraction. Anyone coming within (power rank x 5) feet of you must make a Will saving throw. On a failed save, the subject’s attitude towards you becomes friendly. On a failure by 5 or more, it becomes helpful, and on a failure by 10 or more, the subject becomes fanatically devoted to you (see Interaction, M&M, page 175, for details). The subject gets a new Will save for each interval on the Time Table that passes to shake off the effect. A successful save means the subject is unaffected by your Pheromones but must make a new saving throw for each interval that passes on the Time Table while in your area of effect (one minute, five minutes, and so forth). Spending a long period of time in close proximity to a character with Pheromones makes all but the strongest willed likely to fall under the influence of such an individual. Your Pheromones affect others automatically, with no action or effort required on your part, although you still need to interact normally to talk to or order your newly cooperative “followers.” Once affected, subjects can move outside your radius and remain under your influence until they successfully shake off the effect; those still inside your radius when they do must save against the power again on the following round. Another successful save staves off the effect for at least a minute (when a new save is required). Since Pheromones are carried on the air, subjects that do not breathe— due to Immunity (suffocation) or Life Support, for example—are unaffected, and sensory effects that block scent can temporarily block the effect of your Pheromones as well. [/QUOTE]
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