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Marvel Avengers, 1889 [Full]
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<blockquote data-quote="the_myth" data-source="post: 3693133" data-attributes="member: 20081"><p><strong>Jumping on re-design bandwagon...</strong></p><p></p><p>ok, since a few others are tweaking their characters, I made a few alterations to the Scarlet Witch....for your approval...</p><p></p><p>Probability Control with Jinx as an Extra is a point-sink. After designing that Nullify Field Extra Effort, I noted that the rules suggest a different power build can be an alternate power. So, I made the following tweaks:</p><p></p><p>Probability Control -8 (32 pts. +6)</p><p>• Basic: any one personal roll under 8 becomes an 8</p><p>• Alternate Powers:</p><p>• JINX (Jinx, Jinx only, Move action, Perception range, 4+1-1-2+2= 4pts./rank)- 8 ranks</p><p>• DEFLECT (all attacks, Move action, 3+1= 4pts/rank)- 8 ranks</p><p>• TRIP (Perception range, Burst area, Selective attack, Opposed by DEX, Move action, 1+1+1+1+0+1= 5pts./rank)- 6 ranks + Subtle + Progression:Area (60-ft. radius)</p><p>• CONFUSE (Perception range, Burst area, Selective attack, Move action, 1+1+1+1+1=5 pts./rank)- 6 ranks + Incurable + Subtle</p><p>• NULLIFY (attack effects, Perception Range, Move action, 2+1+1=4pts/rank)-8</p><p>• DAMAGE (Perception range, Burst area, Selective attack, Move action, 1+2+1+1+1= 6 pts/rank)-5 +Subtle +Indirect</p><p></p><p>Probability Control is now at Campaign PL max of 8, and I was able to add 2 more alternate powers: Nullify Attacks (Basically a counter effect explained away as a manipulation of Fate) and Ranged Damage (some unfortunate accident like a ceiling caving in, a weapon backfiring, etc.). I also like how all of the Probability Control alternate powers are Move actions now.</p><p></p><p>This change freed up a lot of points, I tweaked some other powers...and added a few other things:</p><p></p><p>Luck Control (Burst area, Selective attack, 3+1+1=5pts/rank)-2 ranks (10 pts. + 4)</p><p>• <strong>Good Luck</strong>: Spend HP for another -or- give HP to another (Burst, Selective attack)</p><p>• Alternate Powers:</p><p>• <strong>Bad Luck</strong>: negate HP/GM Fiat -or- force re-roll (Burst, Selective attack) </p><p>• <strong>See the Unseen</strong> Super-senses: True Sight [10 ranks]</p><p>• <strong>Future Sight</strong> Linked Super-senses: Danger Sense [1 rank], Precognition [4 ranks], Uncanny Dodge: Mental, Visual, Auditory, Magical, Olfactory 5 [5 ranks]</p><p>• <strong>Lucky Shield</strong> Linked: Shield [4 ranks] + Force Field [6 ranks]</p><p></p><p></p><p>Spell change: "See the Unseen" becomes "Mystic Sight"</p><p>• <strong>Mystic Sight</strong> Linked Super-senses: Detect Magic (detect, ranged, extended, analyze, acute, track) [5 ranks], Aura reading [5 ranks], Low-Light Vision [1 rank]</p><p></p><p></p><p>Additions from extra points:</p><p>• Luck 1 becomes Luck 4 (maxed at 1/2 Campaign PL level) 3 pts</p><p>• Attack Specialization: Mystic blasts (+2 attack) - 1 rank 1 pt.</p><p>• Mind Shield – 6 ranks 6 pts.</p><p></p><p>Drawback: Power Loss [Mind Shield] in contact with cold iron [-1 pt.]</p><p></p><p>This build would allow the character to do everything she already did...and a bit more.</p><p></p><p>Opinions? Have I missed anything?</p></blockquote><p></p>
[QUOTE="the_myth, post: 3693133, member: 20081"] [b]Jumping on re-design bandwagon...[/b] ok, since a few others are tweaking their characters, I made a few alterations to the Scarlet Witch....for your approval... Probability Control with Jinx as an Extra is a point-sink. After designing that Nullify Field Extra Effort, I noted that the rules suggest a different power build can be an alternate power. So, I made the following tweaks: Probability Control -8 (32 pts. +6) • Basic: any one personal roll under 8 becomes an 8 • Alternate Powers: • JINX (Jinx, Jinx only, Move action, Perception range, 4+1-1-2+2= 4pts./rank)- 8 ranks • DEFLECT (all attacks, Move action, 3+1= 4pts/rank)- 8 ranks • TRIP (Perception range, Burst area, Selective attack, Opposed by DEX, Move action, 1+1+1+1+0+1= 5pts./rank)- 6 ranks + Subtle + Progression:Area (60-ft. radius) • CONFUSE (Perception range, Burst area, Selective attack, Move action, 1+1+1+1+1=5 pts./rank)- 6 ranks + Incurable + Subtle • NULLIFY (attack effects, Perception Range, Move action, 2+1+1=4pts/rank)-8 • DAMAGE (Perception range, Burst area, Selective attack, Move action, 1+2+1+1+1= 6 pts/rank)-5 +Subtle +Indirect Probability Control is now at Campaign PL max of 8, and I was able to add 2 more alternate powers: Nullify Attacks (Basically a counter effect explained away as a manipulation of Fate) and Ranged Damage (some unfortunate accident like a ceiling caving in, a weapon backfiring, etc.). I also like how all of the Probability Control alternate powers are Move actions now. This change freed up a lot of points, I tweaked some other powers...and added a few other things: Luck Control (Burst area, Selective attack, 3+1+1=5pts/rank)-2 ranks (10 pts. + 4) • [B]Good Luck[/B]: Spend HP for another -or- give HP to another (Burst, Selective attack) • Alternate Powers: • [B]Bad Luck[/B]: negate HP/GM Fiat -or- force re-roll (Burst, Selective attack) • [B]See the Unseen[/B] Super-senses: True Sight [10 ranks] • [B]Future Sight[/B] Linked Super-senses: Danger Sense [1 rank], Precognition [4 ranks], Uncanny Dodge: Mental, Visual, Auditory, Magical, Olfactory 5 [5 ranks] • [B]Lucky Shield[/B] Linked: Shield [4 ranks] + Force Field [6 ranks] Spell change: "See the Unseen" becomes "Mystic Sight" • [B]Mystic Sight[/B] Linked Super-senses: Detect Magic (detect, ranged, extended, analyze, acute, track) [5 ranks], Aura reading [5 ranks], Low-Light Vision [1 rank] Additions from extra points: • Luck 1 becomes Luck 4 (maxed at 1/2 Campaign PL level) 3 pts • Attack Specialization: Mystic blasts (+2 attack) - 1 rank 1 pt. • Mind Shield – 6 ranks 6 pts. Drawback: Power Loss [Mind Shield] in contact with cold iron [-1 pt.] This build would allow the character to do everything she already did...and a bit more. Opinions? Have I missed anything? [/QUOTE]
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