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Marvel Heroic Roleplaying Basic Game
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<blockquote data-quote="TrippyHippy" data-source="post: 6554205" data-attributes="member: 27252"><p><strong>5 out of 5 rating for Marvel Heroic Roleplaying Basic Game</strong></p><p></p><p>It’s a shame that Marvel pulled the plug on this one, although it largely follows a tradition of RPGs based on the Marvel brand of creating new games with a lot of innovation, lasting only a short period of time. This would be, at my count, the fourth version of a Marvel Superheroes RPG. Previous games introduced nominal-ranking characteristics scores and the so called ‘FACERIP’ system, a card-based resolution system, and a diceless resolution system. This game uses a freeform dice-pool system, also based on nominal ranking (e.g., “Good”, “Excellent”, etc). The rank for each trait provides a polyhedral dice type (the higher the rank the bigger the dice) and all these dice from various traits are then pooled and rolled together. The outcome is based on players then choosing their best scores from two dice, along with another one for ‘effect’ (e.g. damage) - the results of which can then be enhanced with Power points taken from a pool. If all this seems a little complicated and unintuitive, well it is rather, and the original jargon for terms used in the rules don’t help. However, the system does grow on you after practice, and is advantageous for allowing a great variety of power levels amongst characters without being unbalanced at the game table. This effectively simulates the genre to a tee - and pretty much all Marvel characters and villains are colourfully represented in the game. The layout and art is as good as what you’d expect in a Marvel graphic novel. ‘Nuff said.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6554205, member: 27252"] [b]5 out of 5 rating for Marvel Heroic Roleplaying Basic Game[/b] It’s a shame that Marvel pulled the plug on this one, although it largely follows a tradition of RPGs based on the Marvel brand of creating new games with a lot of innovation, lasting only a short period of time. This would be, at my count, the fourth version of a Marvel Superheroes RPG. Previous games introduced nominal-ranking characteristics scores and the so called ‘FACERIP’ system, a card-based resolution system, and a diceless resolution system. This game uses a freeform dice-pool system, also based on nominal ranking (e.g., “Good”, “Excellent”, etc). The rank for each trait provides a polyhedral dice type (the higher the rank the bigger the dice) and all these dice from various traits are then pooled and rolled together. The outcome is based on players then choosing their best scores from two dice, along with another one for ‘effect’ (e.g. damage) - the results of which can then be enhanced with Power points taken from a pool. If all this seems a little complicated and unintuitive, well it is rather, and the original jargon for terms used in the rules don’t help. However, the system does grow on you after practice, and is advantageous for allowing a great variety of power levels amongst characters without being unbalanced at the game table. This effectively simulates the genre to a tee - and pretty much all Marvel characters and villains are colourfully represented in the game. The layout and art is as good as what you’d expect in a Marvel graphic novel. ‘Nuff said. [/QUOTE]
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