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Marvel Heroic Roleplaying - Thoughts on our first Civil War session (Spoilers!)
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<blockquote data-quote="Spatula" data-source="post: 5996903" data-attributes="member: 2198"><p>The Watcher sets the starting doom pool for each chapter. It can range from 2d6 (the standard) to 4d10 for "catastrophic stakes" on a "cosmic" scale. After that, it grows mainly when players roll 1's or when NPCs use a negative distinction. It can also increase through some player or NPC actions.</p><p></p><p>The Breakout scenario that comes with the basic game uses 2d6 as the starting doom pool. The Civil War event uses 2d6 for the lead-up to the SHRA passing and 3d8 after the law goes into effect.</p><p></p><p></p><p>Yes, that's correct. Players use plot points to boost their actions and the Watcher uses the doom pool. It can also be used to introduce new scene elements, new foes, and some other stuff.</p><p></p><p></p><p>XP are mainly used to unlock scenario-specific goodies (called unlockables), such as equipment, contacts, or aid during a fight. They can also be used to change your character's stats, and in an emergency can be burned for more plot points.</p><p></p><p>Here's an example unlockable from Civil War that's only available to SHIELD-affiliated heroes:</p><p></p><p></p><p>I can't tell you about the hard-copy quality, as I only have the PDFs (which are nicely bookmarked and have clickable references). I do know that if you buy the hardcopy from MWP or one of their preferred retailers, you get the PDF for free. The basic game is $20 retail for a 230 page softcover, which is a surprisingly good deal.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5996903, member: 2198"] The Watcher sets the starting doom pool for each chapter. It can range from 2d6 (the standard) to 4d10 for "catastrophic stakes" on a "cosmic" scale. After that, it grows mainly when players roll 1's or when NPCs use a negative distinction. It can also increase through some player or NPC actions. The Breakout scenario that comes with the basic game uses 2d6 as the starting doom pool. The Civil War event uses 2d6 for the lead-up to the SHRA passing and 3d8 after the law goes into effect. Yes, that's correct. Players use plot points to boost their actions and the Watcher uses the doom pool. It can also be used to introduce new scene elements, new foes, and some other stuff. XP are mainly used to unlock scenario-specific goodies (called unlockables), such as equipment, contacts, or aid during a fight. They can also be used to change your character's stats, and in an emergency can be burned for more plot points. Here's an example unlockable from Civil War that's only available to SHIELD-affiliated heroes: I can't tell you about the hard-copy quality, as I only have the PDFs (which are nicely bookmarked and have clickable references). I do know that if you buy the hardcopy from MWP or one of their preferred retailers, you get the PDF for free. The basic game is $20 retail for a 230 page softcover, which is a surprisingly good deal. [/QUOTE]
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