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Marvel Heros "Teen" Campaign
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<blockquote data-quote="fba827" data-source="post: 5421259" data-attributes="member: 807"><p>if you find yourself in the mood to watch a movie: Sky High (yes, a disney movie, yes a little tongue in cheek for adults to watch) but it's right up this alley and might provide some inspiration (in fact, the "save the citizen" course idea from above is loosely based right out of that movie)... and how you can pass up the chance to see Lynda Carter as the principal of a high school for superhero kids? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But back to specifically what you're talking about right now -- i tend to take the opposite approach -- approaching it from the child and then working it back up to the adult.</p><p>For instance, if I decide I want a "brutish" sort of powered person (aka Colossus, Hulk, Thing) I'd make one and then define what the parent story is. Then do the same with some sort of energy blaster type. And so on until I had a good mix of characters/personalities/powers/power levels. but my point being, i don't start with what heroes would make what kid, i start with the concept for the kid and work backwards to which hero(es) could have that kid. It makes it a little more managable this way. and if some interesting spin comes out of it because of the ancestory after the fact, so be it.</p><p></p><p>So what are some archetypes you want to represent in the classmates?</p><p></p><p>and what kind of archetypes do you have represented already (and don't duplicate the archtypes that son of thor already is since he's your main star for this example).</p></blockquote><p></p>
[QUOTE="fba827, post: 5421259, member: 807"] if you find yourself in the mood to watch a movie: Sky High (yes, a disney movie, yes a little tongue in cheek for adults to watch) but it's right up this alley and might provide some inspiration (in fact, the "save the citizen" course idea from above is loosely based right out of that movie)... and how you can pass up the chance to see Lynda Carter as the principal of a high school for superhero kids? :) But back to specifically what you're talking about right now -- i tend to take the opposite approach -- approaching it from the child and then working it back up to the adult. For instance, if I decide I want a "brutish" sort of powered person (aka Colossus, Hulk, Thing) I'd make one and then define what the parent story is. Then do the same with some sort of energy blaster type. And so on until I had a good mix of characters/personalities/powers/power levels. but my point being, i don't start with what heroes would make what kid, i start with the concept for the kid and work backwards to which hero(es) could have that kid. It makes it a little more managable this way. and if some interesting spin comes out of it because of the ancestory after the fact, so be it. So what are some archetypes you want to represent in the classmates? and what kind of archetypes do you have represented already (and don't duplicate the archtypes that son of thor already is since he's your main star for this example). [/QUOTE]
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