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Marvel MMO: Death Knell
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<blockquote data-quote="Felon" data-source="post: 4053110" data-attributes="member: 8158"><p>Yeah, CoH is probably the only MMO I've played that I'll even think about returning to, but then again they'd have to really come up with some new gameplay elements.</p><p></p><p>The biggest mistake was probably not having the post-max-level game in mind. Instead of thinking in terms of the endgame, the focus was on dragging one's way up to the endgame. </p><p></p><p>The other major mistake was locking themselves into the "city" theme. There's too many missions taking place in extremely mundane environments that you see over and over again. Of course, the repetition in environments is linked to the first mistake; in WoW, you level fast enough that you're moving onto a new location before the old one's gotten really stale.</p><p></p><p>Then there's the lack of interaction in the environments. Superheroes like to smash stuff. Some of'em like to pick stuff up and throw it. </p><p></p><p>All-in-all, I'm just not convinced that the superhero genre is well-suited to an MMO. There shouldn't be squads of high-powered villains standing around on every street corner locked in an eternal struggle with some old lady whose purse they're trying to snatch. And I probably shouldn't be running past those crimes just because they're conning grey or purple to me. </p><p></p><p>Hate to say it, but the DDO model would probably work better for Marvel. Don't have a "wilderness" to run around in, just instanced missions. Have the heroes in a central base--S.H.I.E.L.D. headquarters or whatever--and then have them alerted to various dangers. The pitfall to avoid here (that DDO didn't) is to have some time sinks built in; floating, dynamic missions that keep the player from running through all the content too quickly.</p></blockquote><p></p>
[QUOTE="Felon, post: 4053110, member: 8158"] Yeah, CoH is probably the only MMO I've played that I'll even think about returning to, but then again they'd have to really come up with some new gameplay elements. The biggest mistake was probably not having the post-max-level game in mind. Instead of thinking in terms of the endgame, the focus was on dragging one's way up to the endgame. The other major mistake was locking themselves into the "city" theme. There's too many missions taking place in extremely mundane environments that you see over and over again. Of course, the repetition in environments is linked to the first mistake; in WoW, you level fast enough that you're moving onto a new location before the old one's gotten really stale. Then there's the lack of interaction in the environments. Superheroes like to smash stuff. Some of'em like to pick stuff up and throw it. All-in-all, I'm just not convinced that the superhero genre is well-suited to an MMO. There shouldn't be squads of high-powered villains standing around on every street corner locked in an eternal struggle with some old lady whose purse they're trying to snatch. And I probably shouldn't be running past those crimes just because they're conning grey or purple to me. Hate to say it, but the DDO model would probably work better for Marvel. Don't have a "wilderness" to run around in, just instanced missions. Have the heroes in a central base--S.H.I.E.L.D. headquarters or whatever--and then have them alerted to various dangers. The pitfall to avoid here (that DDO didn't) is to have some time sinks built in; floating, dynamic missions that keep the player from running through all the content too quickly. [/QUOTE]
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