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Marvel Multiverse Role-Playing Game Playtest Impressions
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<blockquote data-quote="TrippyHippy" data-source="post: 8628034" data-attributes="member: 27252"><p>Champions isn’t ‘dead’ as such - they have a readily available Champions Complete book along with various supplements and third party support, along with recently released ‘Champions Begins’ PDF which looks like a proposed starter box set. However, Champions doesn’t seem to move very quickly in terms of updating its design or getting some upmarket production on its releases (Champions Complete is a very plain looking book compared to most other supers games around now). I suspect Hero Games has a very low key business running these days, but I’m not in the know.</p><p></p><p>The other point about wanting to have a game that taps into a familiarity with D&D5E in some way is a curious one. We have already had a solid game produced for the D20 system in Mutants & Masterminds (which was already adapted for the DC Adventures too) that could be used as a starting point for development - they even have more class-based Basic Rules that work well and you can make most of the Marvel archetypal characters quite easily with it. It isn’t impossible to do, but it does require a more thoughtful approach than what we have seen in this play-test, I feel.</p><p></p><p>I also think that the original FASERIP engine isn’t actually all that dated, and if they gave it a facelift in colour presentation and a brief review of the design, they could have easily marketed the game to the same and new audiences without the need to reinvent the wheel.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8628034, member: 27252"] Champions isn’t ‘dead’ as such - they have a readily available Champions Complete book along with various supplements and third party support, along with recently released ‘Champions Begins’ PDF which looks like a proposed starter box set. However, Champions doesn’t seem to move very quickly in terms of updating its design or getting some upmarket production on its releases (Champions Complete is a very plain looking book compared to most other supers games around now). I suspect Hero Games has a very low key business running these days, but I’m not in the know. The other point about wanting to have a game that taps into a familiarity with D&D5E in some way is a curious one. We have already had a solid game produced for the D20 system in Mutants & Masterminds (which was already adapted for the DC Adventures too) that could be used as a starting point for development - they even have more class-based Basic Rules that work well and you can make most of the Marvel archetypal characters quite easily with it. It isn’t impossible to do, but it does require a more thoughtful approach than what we have seen in this play-test, I feel. I also think that the original FASERIP engine isn’t actually all that dated, and if they gave it a facelift in colour presentation and a brief review of the design, they could have easily marketed the game to the same and new audiences without the need to reinvent the wheel. [/QUOTE]
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