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<blockquote data-quote="PrunellaUK" data-source="post: 9536998" data-attributes="member: 7048285"><p>I ran it for a bit earlier this year.</p><p></p><p>On the plus side the action economy is similar enough to <em>D&D</em> that veterans of that game convert to it easily. The core rules are fairly pared down and easy to use. Powers sit atop those as a mass of exception rules.</p><p></p><p>It's very combat-heavy. If you like your sessions to take place on a gridded map, with a good dose of biff, bang, wallop, it delivers. However, that combat requires a bit of prep with regards to the bad guys. If you prefer a storytelling approach to your games, <em>Marvel Multiverse RPG</em> has some crunch, though nowhere near as crunchy as other supers RPGs like <em>Superworld</em>, <em>Champions</em>, or even <em>Savage Worlds Supers</em>.</p><p></p><p>The core dice mechanic works pretty well. I also think the game neatly solves the problem of power scaling that bedevils so many superhero games. It creates clear cellophane boundaries between the various power levels of hero and villain. I'm not sure how that works out at the upper band of heroism, but at our street-level game the differences were clear. However, it makes for a system with a lot less character progression than other games.</p><p></p><p>On the downside, character gen is fairly involved. If anything the game incentivises GMs to have players play with existing pre-genned heroes rather than go through the pain of creating original characters. Some of the powers writing could be more consistent and would benefit from clarity. In places the writing of the powers was if anything TOO terse.</p><p></p><p>The amount of prep I needed to do to run a game on Discord on <em>Tabletop Simulator</em> was a bit much for me and was a reason I dropped it. I think my preference is for storytelling systems, and so FATE's <em>Venture City</em> would be my preferred vehicle of choice for supers. (Perhaps <em>QuestWorlds</em> when that's out.) However, for true believers, and members of the Merry Marvel Marching Society, the <em>Marvel Multiverse RPG</em> has got a lot going for it.</p></blockquote><p></p>
[QUOTE="PrunellaUK, post: 9536998, member: 7048285"] I ran it for a bit earlier this year. On the plus side the action economy is similar enough to [I]D&D[/I] that veterans of that game convert to it easily. The core rules are fairly pared down and easy to use. Powers sit atop those as a mass of exception rules. It's very combat-heavy. If you like your sessions to take place on a gridded map, with a good dose of biff, bang, wallop, it delivers. However, that combat requires a bit of prep with regards to the bad guys. If you prefer a storytelling approach to your games, [I]Marvel Multiverse RPG[/I] has some crunch, though nowhere near as crunchy as other supers RPGs like [I]Superworld[/I], [I]Champions[/I], or even [I]Savage Worlds Supers[/I]. The core dice mechanic works pretty well. I also think the game neatly solves the problem of power scaling that bedevils so many superhero games. It creates clear cellophane boundaries between the various power levels of hero and villain. I'm not sure how that works out at the upper band of heroism, but at our street-level game the differences were clear. However, it makes for a system with a lot less character progression than other games. On the downside, character gen is fairly involved. If anything the game incentivises GMs to have players play with existing pre-genned heroes rather than go through the pain of creating original characters. Some of the powers writing could be more consistent and would benefit from clarity. In places the writing of the powers was if anything TOO terse. The amount of prep I needed to do to run a game on Discord on [I]Tabletop Simulator[/I] was a bit much for me and was a reason I dropped it. I think my preference is for storytelling systems, and so FATE's [I]Venture City[/I] would be my preferred vehicle of choice for supers. (Perhaps [I]QuestWorlds[/I] when that's out.) However, for true believers, and members of the Merry Marvel Marching Society, the [I]Marvel Multiverse RPG[/I] has got a lot going for it. [/QUOTE]
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