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<blockquote data-quote="Hand of Vecna" data-source="post: 1475614" data-attributes="member: 755"><p>Yes, and in all my above cases, if you remove what I'd mentioned (the Super-Soldier Serum from Cap or Slade, the irradiatd spider venom, the cosmic rays, etc.), you don't just remove their powers, you remove a fundamental part of them, since their powers <em>are</em> an intrinsic part of their makeup.</p><p></p><p></p><p></p><p>Not if it took several hours worth of intensive surgery to implant those grafts, and not it the only way to remove the grafts is potentially lethal to the subject & requires either several more hours of intensive surgery and/or Mutant superpowers. Wolvie's Adamantium skeleton is as intrinsic to him as his Mutant nature. Same goes for Cyborgs, too -- yes, if you pluck out a Cyborg's cybernetic eyes, you'd remove their Darkvision & Telescopic Vision and whatnot, but if you pluck out Cyclops's eyes, you remove his Optic Blasts, and if you remove a normal human's eyes, you blind them. Remove a cyborg's leg-pistons and they lose their Leaping power, but if you cut out Toad's leg tendons, he won't be making his super-leaps, either.</p><p></p><p></p><p></p><p>And a Mutants powers can be negated with Genoshan Power Dampeners or Forge's Neutralizer, both of which are about as easy to replicate as an "Super Soldier Serum Negator" (probably easier, given the prevalence of Mutants in the MU). </p><p></p><p></p><p></p><p>In the <em>Mutants & Masterminds</em> book itself, it says a Device is "an external object," which (in my mind) clearly indicates that Wolvie's Skeleton & Cap's Super-Serum aren't viable candidates, since those are both very much internal things. How has the "new defintion" (which I admit I am wholly unfamiliar with and would greatly appreciate it if you could provide me a link to where I might see this new definition) make it any clearer?</p><p></p><p>I apologize if I come across as harsh, that is not my intent.</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 1475614, member: 755"] Yes, and in all my above cases, if you remove what I'd mentioned (the Super-Soldier Serum from Cap or Slade, the irradiatd spider venom, the cosmic rays, etc.), you don't just remove their powers, you remove a fundamental part of them, since their powers [i]are[/i] an intrinsic part of their makeup. Not if it took several hours worth of intensive surgery to implant those grafts, and not it the only way to remove the grafts is potentially lethal to the subject & requires either several more hours of intensive surgery and/or Mutant superpowers. Wolvie's Adamantium skeleton is as intrinsic to him as his Mutant nature. Same goes for Cyborgs, too -- yes, if you pluck out a Cyborg's cybernetic eyes, you'd remove their Darkvision & Telescopic Vision and whatnot, but if you pluck out Cyclops's eyes, you remove his Optic Blasts, and if you remove a normal human's eyes, you blind them. Remove a cyborg's leg-pistons and they lose their Leaping power, but if you cut out Toad's leg tendons, he won't be making his super-leaps, either. And a Mutants powers can be negated with Genoshan Power Dampeners or Forge's Neutralizer, both of which are about as easy to replicate as an "Super Soldier Serum Negator" (probably easier, given the prevalence of Mutants in the MU). In the [i]Mutants & Masterminds[/i] book itself, it says a Device is "an external object," which (in my mind) clearly indicates that Wolvie's Skeleton & Cap's Super-Serum aren't viable candidates, since those are both very much internal things. How has the "new defintion" (which I admit I am wholly unfamiliar with and would greatly appreciate it if you could provide me a link to where I might see this new definition) make it any clearer? I apologize if I come across as harsh, that is not my intent. [/QUOTE]
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