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<blockquote data-quote="Neo" data-source="post: 1522573" data-attributes="member: 4139"><p>Thrudjelmer</p><p></p><p></p><p></p><p>If you check table 6-4 I think in the book you'll see capacities are worked from Heavy Load not Max load and the carrying capcities as I listed their capacities were done in the same way. </p><p>So venom as I statted him could lift barely 358 tons of the ground.. but were not exactly talking bench press ability, but on that point I will concede it is high.</p><p>Also bare in mind that limits for heroes when the FASERIP game was published are not the limits they have now, characters have evolved been shown to lift a great many things. </p><p>To cite the hulk from your previous post he's been seen to lift many many hundreds of tons in his comics.. yet by the old faserip system he couldn't lift more than about 125 and even that would require a 99-100 roll. </p><p></p><p>To cite another example Superman was originally stated by his Creator to be able to lift an airliner at the most (50's airliner).. yet years later he is shown physically moving a planet. so what you and I may think they should be able to lift and what tey later are shown to move, lift, break etc.. is rarely what you may like or expect.</p><p></p><p>It is for this reason that I consult many sources when doing a conversion In order to get the most pertinent benchamrks where possible for the character.</p><p>Also regarding FASERIP columns gave a fixed number for easy reference but were actual Ranges amazing being 50-74, Monstrous 75-99 etc.. So even that system was not black and white either in how much they could lift specifically.</p><p></p><p>What we do know about venom is that he is of far greater strength than Spiderman who is himself very strong.</p><p></p><p></p><p></p><p>I disagree on spidies limit im afraid, he was shown in the 80's to lift a bus full of people.. our talk maybe 10 or 12 tons. Since then he has developed as has his powers a great deal, to have that strengths heavy load increase potentially by half again after all those years of fighting and developing and with the changes of his power is perfectly in line with him and not a huge leap.</p><p>As for size and strength it really doesnt equate to body mass and Im glad you admit that. The only reason weight lifters put on body mass is in order for their frame to more structurally be able to cope with the weights they lift and avoid injury... it doesnt equate to the level of thier actual strength specifically. You can be strong and not be big, you just physically wont be as ideal for lifting such weights above your head without risk of harm to your back.</p><p></p><p></p><p></p><p>Super wisdom was the ideal way to go, it raised the modifier without raising the stat, which is all I needed it to represent. </p><p></p><p></p><p></p><p>If you read my Super Serum you'll note it includes that factor in its right and states that in and of itself it doesn't do much as there are certain triggering therepay conditions, very specific conditions that in fact make it permanent..and that is the reason why in the Marvel universe it has never been able to be reproduced exactly... other affects can occur if it isn't used correctly, such as happened with Nick Fury.</p><p></p><p></p><p></p><p>They arent overpowered at all they just arent designed for a PL10 game..but then were talking about established heroes and not characters made for a campaign...a fact you seem to have overlooked. And i'd tell you in greater detail why exactly i've done conversions and not interpretations but i doubt you'd accept my explanation.. so read the thread or check the M&M forums the explanation is there.</p><p></p><p></p><p></p><p>Thats not quite what im saying at all, what im saying is this I do something for people to use that most are largely happy with. However there are always those that will disagree with how something is done and that is fine. But what isnt fine is turn up swear blind my way is wrong and yours is right and state my work as a result is not good, grossly misrepresented when that is purely your opinion and not a general concensus.. as that is rude and disrepestful. </p><p>If you do not like my conversions, dont look at them, dont use them and dont worry about them and move on. </p><p></p><p>So If you want to know why I did something the way I did thats cool, Im happy to explain, or if there is some error in calculation or corrections or rule not written up correctly, overall points cost miscalculated and so on Im also more than happy to hear about it. So long as it is presented in a civil and constructive manner. </p><p></p><p>But if all you have to offer to the discussion is your wrong and im right, then thats completely of no use to me, as its obvious to anyone with two brain cells to knock together that two people approaching one thing will present it differently...its just stating the obvious.</p></blockquote><p></p>
[QUOTE="Neo, post: 1522573, member: 4139"] Thrudjelmer If you check table 6-4 I think in the book you'll see capacities are worked from Heavy Load not Max load and the carrying capcities as I listed their capacities were done in the same way. So venom as I statted him could lift barely 358 tons of the ground.. but were not exactly talking bench press ability, but on that point I will concede it is high. Also bare in mind that limits for heroes when the FASERIP game was published are not the limits they have now, characters have evolved been shown to lift a great many things. To cite the hulk from your previous post he's been seen to lift many many hundreds of tons in his comics.. yet by the old faserip system he couldn't lift more than about 125 and even that would require a 99-100 roll. To cite another example Superman was originally stated by his Creator to be able to lift an airliner at the most (50's airliner).. yet years later he is shown physically moving a planet. so what you and I may think they should be able to lift and what tey later are shown to move, lift, break etc.. is rarely what you may like or expect. It is for this reason that I consult many sources when doing a conversion In order to get the most pertinent benchamrks where possible for the character. Also regarding FASERIP columns gave a fixed number for easy reference but were actual Ranges amazing being 50-74, Monstrous 75-99 etc.. So even that system was not black and white either in how much they could lift specifically. What we do know about venom is that he is of far greater strength than Spiderman who is himself very strong. I disagree on spidies limit im afraid, he was shown in the 80's to lift a bus full of people.. our talk maybe 10 or 12 tons. Since then he has developed as has his powers a great deal, to have that strengths heavy load increase potentially by half again after all those years of fighting and developing and with the changes of his power is perfectly in line with him and not a huge leap. As for size and strength it really doesnt equate to body mass and Im glad you admit that. The only reason weight lifters put on body mass is in order for their frame to more structurally be able to cope with the weights they lift and avoid injury... it doesnt equate to the level of thier actual strength specifically. You can be strong and not be big, you just physically wont be as ideal for lifting such weights above your head without risk of harm to your back. Super wisdom was the ideal way to go, it raised the modifier without raising the stat, which is all I needed it to represent. If you read my Super Serum you'll note it includes that factor in its right and states that in and of itself it doesn't do much as there are certain triggering therepay conditions, very specific conditions that in fact make it permanent..and that is the reason why in the Marvel universe it has never been able to be reproduced exactly... other affects can occur if it isn't used correctly, such as happened with Nick Fury. They arent overpowered at all they just arent designed for a PL10 game..but then were talking about established heroes and not characters made for a campaign...a fact you seem to have overlooked. And i'd tell you in greater detail why exactly i've done conversions and not interpretations but i doubt you'd accept my explanation.. so read the thread or check the M&M forums the explanation is there. Thats not quite what im saying at all, what im saying is this I do something for people to use that most are largely happy with. However there are always those that will disagree with how something is done and that is fine. But what isnt fine is turn up swear blind my way is wrong and yours is right and state my work as a result is not good, grossly misrepresented when that is purely your opinion and not a general concensus.. as that is rude and disrepestful. If you do not like my conversions, dont look at them, dont use them and dont worry about them and move on. So If you want to know why I did something the way I did thats cool, Im happy to explain, or if there is some error in calculation or corrections or rule not written up correctly, overall points cost miscalculated and so on Im also more than happy to hear about it. So long as it is presented in a civil and constructive manner. But if all you have to offer to the discussion is your wrong and im right, then thats completely of no use to me, as its obvious to anyone with two brain cells to knock together that two people approaching one thing will present it differently...its just stating the obvious. [/QUOTE]
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