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<blockquote data-quote="Ghostwind" data-source="post: 1524981" data-attributes="member: 3060"><p>Thrudjelmer, I think it would be reasonable to notch it down a little on the tone before your criticism is taken in a completely wrong manner that I am sure it was intended. </p><p> </p><p>Let's look at a couple of realistic facts here. Number one, only Marvel and Green Ronin will ever have the right to make a true M&M <strong>character conversion</strong> by your definition unless a third party obtains an exclusive license. Therefore anyone else's works will be character interpretations. </p><p> </p><p>Secondly, anytime an individual takes the time and goes to the lengths that both Neo and Valdier have concerning "converting" characters to other gaming systems and makes that work available for free for everyone, there is no reason and no call to condemn that person if you have a difference of opinion. Putting it simply, if you don't like their work, don't use it. But don't come flying into a public forum and bash these people for the work they've done because you disagree with how they determined the math or powers. There can be disagreement without condemnation. Neither Neo nor Valdier have to admit they are wrong because you feel their <strong>"interpretations"</strong> do not match yours. </p><p> </p><p>Anytime you have two individual fans converting their favorite comic book character to a superhero RPG, there is going to be a difference between those conversion that is based on each person's <em>perception</em> of that hero. For example, I am old enough to remember when Alan Scott and Hal Jordan were the only Green Lanterns in the DC Universe. But a friend of mine began reading Green Lantern when it was Guy Gardner and the whole Lantern Corps. So if each of us were to do a Green Lantern conversion without the other knowing, I would likely base mine off of Hal Jordan (going with the need to recharge the battery every night and making him lower powered) while he would have Guy in his mind (and have a more powerful GL). It's all in how you look at things. If you think Venom's strength is too much, then adjust it for your campaign or look around on the web (or the Mutants & Masterminds forums) for an alternative source that meets your needs. I for one, appreciate the work that both Neo and Valdier have done and look forward to future conversions from both.</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1524981, member: 3060"] Thrudjelmer, I think it would be reasonable to notch it down a little on the tone before your criticism is taken in a completely wrong manner that I am sure it was intended. Let's look at a couple of realistic facts here. Number one, only Marvel and Green Ronin will ever have the right to make a true M&M [b]character conversion[/b] by your definition unless a third party obtains an exclusive license. Therefore anyone else's works will be character interpretations. Secondly, anytime an individual takes the time and goes to the lengths that both Neo and Valdier have concerning "converting" characters to other gaming systems and makes that work available for free for everyone, there is no reason and no call to condemn that person if you have a difference of opinion. Putting it simply, if you don't like their work, don't use it. But don't come flying into a public forum and bash these people for the work they've done because you disagree with how they determined the math or powers. There can be disagreement without condemnation. Neither Neo nor Valdier have to admit they are wrong because you feel their [b]"interpretations"[/b] do not match yours. Anytime you have two individual fans converting their favorite comic book character to a superhero RPG, there is going to be a difference between those conversion that is based on each person's [i]perception[/i] of that hero. For example, I am old enough to remember when Alan Scott and Hal Jordan were the only Green Lanterns in the DC Universe. But a friend of mine began reading Green Lantern when it was Guy Gardner and the whole Lantern Corps. So if each of us were to do a Green Lantern conversion without the other knowing, I would likely base mine off of Hal Jordan (going with the need to recharge the battery every night and making him lower powered) while he would have Guy in his mind (and have a more powerful GL). It's all in how you look at things. If you think Venom's strength is too much, then adjust it for your campaign or look around on the web (or the Mutants & Masterminds forums) for an alternative source that meets your needs. I for one, appreciate the work that both Neo and Valdier have done and look forward to future conversions from both. [/QUOTE]
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