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<blockquote data-quote="Ghostwind" data-source="post: 1526005" data-attributes="member: 3060"><p>It also doesn't validate jumping down their throat, attacking them on a personal level and being downright insulting. Being civil goes a long way in this world. Neo was kind enough to answer your questions concerning why he designed the conversions as he did. To that end, it would have been polite to simply say that you disagreed with him (as other folks have said, including Valdier) and leave it at that. But instead you felt the need to include further insulting remarks that present the perception that everything you say is right while everything Neo does is wrong. You clearly stated that you are still learning the ins and out of the M&M system, and yet is there no possibility that you may have missed something in the rules that makes you wrong?</p><p> </p><p> </p><p>No, everyone shouldn't bow down, but there should at least be the acknowledgment and gratitude that the person is making a solid attempt to share his love of the game with others. If you had done any research at all on Neo and his creations before coming here and posting, you would have found an exchange between him and Valdier that explained exactly how both design their conversions and the justifications behind them. Simply put, Neo goes for the epic/superheroic feel while Valdier's are along the lines of lesser powered heroes for a more balanced and lower level play. Is either any better than the other? Nope. It's all in the style of play that the GM runs and the players enjoy. M&M is nothing more than a role-playing game. There is nothing in it that relies on factual historical values and data. The history of comics and superheroes is filled with changing perceptions and powers that ebb and flow over the course of years, through different writers and companies. Who's to say which version is right and which is wrong? Which is the proper version of Iron Man considering the different suits that he has had through the years and their different abilities? What about Scarlet Witch who has seen major alterations in her powers since her appearance in the 60's? It's all in the perception of the character and his/her abilities <strong>at that time</strong>.</p><p> </p><p> </p><p>Congratulations. You are only the second person in the history of EN World to have instantly pushed my buttons and gotten under my skin (and believe me, that is no easy task) through your complete beligerence and ignorance. The fact that you are a new member to this forum who immediately wasted no time in personal attacks has earned you the title of TROLL in my book. But of course, my opinion is not of interest to you, now is it? </p><p> </p><p> </p><p>No, you are saying exactly that. Got a problem with fan conversions for the M&M system? Take it directly to the M&M forums over at mutantsand masterminds.com and bring it to the attention of the folks at Green Ronin. If you really feel that Neo's work is so bad then you should speak up about it over there where the creators of the system reside. I think you will be surprised at some of the answers they give you. Unless of course, you feel that Steve Kenson doesn't know what he is talking about either. </p><p> </p><p>As far as I am concerned, Neo's efforts are commendable. But if I see something I don't agree with, I have no problems changing it for my campaigns if I need to. That's the beauty of roleplaying games. You adapt the rules as you see fit. Nothing is set in stone and unalterable. </p><p> </p><p>Now back to more constructive posts in this thread, such as discussion on how one would go about coverting the more 'cosmic' beings like Terrax, Ronin, the Collector, and Thanos. Neo, how do you handle Power Cosmic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1526005, member: 3060"] It also doesn't validate jumping down their throat, attacking them on a personal level and being downright insulting. Being civil goes a long way in this world. Neo was kind enough to answer your questions concerning why he designed the conversions as he did. To that end, it would have been polite to simply say that you disagreed with him (as other folks have said, including Valdier) and leave it at that. But instead you felt the need to include further insulting remarks that present the perception that everything you say is right while everything Neo does is wrong. You clearly stated that you are still learning the ins and out of the M&M system, and yet is there no possibility that you may have missed something in the rules that makes you wrong? No, everyone shouldn't bow down, but there should at least be the acknowledgment and gratitude that the person is making a solid attempt to share his love of the game with others. If you had done any research at all on Neo and his creations before coming here and posting, you would have found an exchange between him and Valdier that explained exactly how both design their conversions and the justifications behind them. Simply put, Neo goes for the epic/superheroic feel while Valdier's are along the lines of lesser powered heroes for a more balanced and lower level play. Is either any better than the other? Nope. It's all in the style of play that the GM runs and the players enjoy. M&M is nothing more than a role-playing game. There is nothing in it that relies on factual historical values and data. The history of comics and superheroes is filled with changing perceptions and powers that ebb and flow over the course of years, through different writers and companies. Who's to say which version is right and which is wrong? Which is the proper version of Iron Man considering the different suits that he has had through the years and their different abilities? What about Scarlet Witch who has seen major alterations in her powers since her appearance in the 60's? It's all in the perception of the character and his/her abilities [b]at that time[/b]. Congratulations. You are only the second person in the history of EN World to have instantly pushed my buttons and gotten under my skin (and believe me, that is no easy task) through your complete beligerence and ignorance. The fact that you are a new member to this forum who immediately wasted no time in personal attacks has earned you the title of TROLL in my book. But of course, my opinion is not of interest to you, now is it? No, you are saying exactly that. Got a problem with fan conversions for the M&M system? Take it directly to the M&M forums over at mutantsand masterminds.com and bring it to the attention of the folks at Green Ronin. If you really feel that Neo's work is so bad then you should speak up about it over there where the creators of the system reside. I think you will be surprised at some of the answers they give you. Unless of course, you feel that Steve Kenson doesn't know what he is talking about either. As far as I am concerned, Neo's efforts are commendable. But if I see something I don't agree with, I have no problems changing it for my campaigns if I need to. That's the beauty of roleplaying games. You adapt the rules as you see fit. Nothing is set in stone and unalterable. Now back to more constructive posts in this thread, such as discussion on how one would go about coverting the more 'cosmic' beings like Terrax, Ronin, the Collector, and Thanos. Neo, how do you handle Power Cosmic? :) [/QUOTE]
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