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Marvel Shares Sabretooth's Stats
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<blockquote data-quote="Jer" data-source="post: 8668002" data-attributes="member: 19857"><p>The original FASERIP system is actually a really solid system. The charts make it feel a little dated but they work well once you get used to them and the Karma and stunt mechanics need some fixing but the base design is solid and IME very easily picked up by novices and casual players with a bit of coaching. Much less daunting than Mutants and Masterminds or other trad type supers games in that respect. </p><p></p><p></p><p>The only other systems that work as well IME with novice/casual players are the Marvel Saga rules (which do take a bit of time to get used to but work smoothly once you do) and Icons. Neither of which have the fun battlemap combat bits by default since they are intended to be played theater of the mind.</p></blockquote><p></p>
[QUOTE="Jer, post: 8668002, member: 19857"] The original FASERIP system is actually a really solid system. The charts make it feel a little dated but they work well once you get used to them and the Karma and stunt mechanics need some fixing but the base design is solid and IME very easily picked up by novices and casual players with a bit of coaching. Much less daunting than Mutants and Masterminds or other trad type supers games in that respect. The only other systems that work as well IME with novice/casual players are the Marvel Saga rules (which do take a bit of time to get used to but work smoothly once you do) and Icons. Neither of which have the fun battlemap combat bits by default since they are intended to be played theater of the mind. [/QUOTE]
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