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Marvel Superheroes: Game Closed
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<blockquote data-quote="airwalkrr" data-source="post: 4978029" data-attributes="member: 12460"><p>[sblock=My rant on M&M]I've played M&M twice with two completely different groups. The second time around, it was with a group I regularly game with and we like to switch off games from time to time. The GM really really wanted to run M&M and I warned him that last time I played it (1st ed) I did not have a good time. He still wanted to run it. I offered to just show up to the games and hang out and wait until we switched to another system, but he wanted me to run a character anyway. I figured I'd give it a shot since the last game we had played (Mage the Ascension) was a game the GM didn't really like and he still played. The M&M game was so frustrating I got up and left in the middle of a session once after my character (who was supposed to be a "god") got knocked out from one pretty moderate hit while being perfectly healthy. It wasn't even a bad hit and I didn't even roll that bad of a damage save, but I was still knocked out. Not stunned. Knocked out. And I had built my character to take hits. I could go on about the dozens of things I find wrong with the system, like using one die (not just one die type, but one die period), but I don't care to get that in depth. I just think M&M is a really dumb way to represent superheroes. I've played other super games that do it much better and prefer them. 2nd ed is marginally better in some ways, but in others it takes a retrograde step, as if they didn't realize where d20 worked for them and changed it just to make their game seem more of an original concept when it didn't need to be.[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4978029, member: 12460"] [sblock=My rant on M&M]I've played M&M twice with two completely different groups. The second time around, it was with a group I regularly game with and we like to switch off games from time to time. The GM really really wanted to run M&M and I warned him that last time I played it (1st ed) I did not have a good time. He still wanted to run it. I offered to just show up to the games and hang out and wait until we switched to another system, but he wanted me to run a character anyway. I figured I'd give it a shot since the last game we had played (Mage the Ascension) was a game the GM didn't really like and he still played. The M&M game was so frustrating I got up and left in the middle of a session once after my character (who was supposed to be a "god") got knocked out from one pretty moderate hit while being perfectly healthy. It wasn't even a bad hit and I didn't even roll that bad of a damage save, but I was still knocked out. Not stunned. Knocked out. And I had built my character to take hits. I could go on about the dozens of things I find wrong with the system, like using one die (not just one die type, but one die period), but I don't care to get that in depth. I just think M&M is a really dumb way to represent superheroes. I've played other super games that do it much better and prefer them. 2nd ed is marginally better in some ways, but in others it takes a retrograde step, as if they didn't realize where d20 worked for them and changed it just to make their game seem more of an original concept when it didn't need to be.[/sblock] [/QUOTE]
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