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Marvel Superheroes: Game Closed
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<blockquote data-quote="airwalkrr" data-source="post: 4979484" data-attributes="member: 12460"><p>[sblock=More ranting on M&M]As for specifics, I recall that at the time my GM agreed with me that I had the highest damage save possible for characters of our PL (which was 10). And I still got knocked out in one hit. Now if the hit had been a critical and I had rolled low, like a 2 or 3, I could maybe understand it. But that is not what happened. Incidentally, I found PL 10 to be pretty wimpy for "gods." (Our characters were all supposed to be gods.) And yes we could use hero points, but like I said, I didn't roll that low. I rolled pretty close to average, so I wasn't thinking I was gonna get knocked completely unconscious. I figured it would be just a normal hit at worst. I really gave that system an honest try, twice. I tried to read the rules and be a good player. It's just a bad system. There is too much randomness in some places and leads to a lot of anti-heroic moments. You could never run a solo M&M campaign without the GM cheating to keep you in the game because sooner or later a bad run of luck will find you dead to a luck shot from a mook.[/sblock]</p><p></p><p>I'd be happy to play Advanced Marvel. I just don't have the book. I used to play it with another group and just borrowed a copy from the GM. Is there a cheap pdf out there anywhere?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4979484, member: 12460"] [sblock=More ranting on M&M]As for specifics, I recall that at the time my GM agreed with me that I had the highest damage save possible for characters of our PL (which was 10). And I still got knocked out in one hit. Now if the hit had been a critical and I had rolled low, like a 2 or 3, I could maybe understand it. But that is not what happened. Incidentally, I found PL 10 to be pretty wimpy for "gods." (Our characters were all supposed to be gods.) And yes we could use hero points, but like I said, I didn't roll that low. I rolled pretty close to average, so I wasn't thinking I was gonna get knocked completely unconscious. I figured it would be just a normal hit at worst. I really gave that system an honest try, twice. I tried to read the rules and be a good player. It's just a bad system. There is too much randomness in some places and leads to a lot of anti-heroic moments. You could never run a solo M&M campaign without the GM cheating to keep you in the game because sooner or later a bad run of luck will find you dead to a luck shot from a mook.[/sblock] I'd be happy to play Advanced Marvel. I just don't have the book. I used to play it with another group and just borrowed a copy from the GM. Is there a cheap pdf out there anywhere? [/QUOTE]
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