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<blockquote data-quote="Voda Vosa" data-source="post: 5006280" data-attributes="member: 51271"><p>Well, my concept:</p><p></p><p>Sheng Tsung</p><p>Sheng came from a secret monastic community in the high peeks of china's mountains. He has trained all his life in the monasteries of his town, learning the the ways of Fire, giver and taker of life. By studied the movement of Fire, the elders of the town created a new martial art, Dire Flame. The users of this powerful technique could incinerate their foes in a flurry of punches, kicks, uppercuts and finally, engulfing them in real flames.</p><p>Sheng mastered the technique with ease, but it was not enough. Power-lust possessed him, and he leaved his village, searching for ancient knowledge. His grand grand father once told him about the five scrolls of arcane wisdom. The man that could gather the five scrolls would become immortal, and the most powerful man in the world. There was no best prize to gain for the young Sheng. He journey all througout china, searching for the scrolls. He had to fight his way through beasts and evil men who opposed him. One by one he found the scrolls, each unlocking a new secret of the arcane. Sheng grew confident and greedy, and cared nothing about the others: if they get on his way, they'll be eliminated without mercy. He became Sheng Tsung, the Sorceror.</p><p>In his way to secure the third scroll, in a cave deep into a rainy forest of the south of china, Sheng came across and elderly man, sitting on the entrance of the cave. Chuckling to himself, Sheng tried to push the old man aside to get into the cave. With lightning reflexes, the old man took Sheng by the wrists, and send him flying backwards, hitting the solid trunk of a big tree. Surprised and enraged, the sorceror used his Dire Flame technique against the old man, and caught him surprised. The flame burned the man badly, but he was not done yet. The two warriors fought all day long, both using their techniques and stances. Eventually, the sorceror emerged victorious over the old fighter. "... Good... Now the curse is yours." said the man, and gave Sheng the third scroll. Disregarding the elder words, Sheng used the scroll and absorbed it's knowledge. Using it's new found scroll, he focused and concentrated his Chi. Performing the moves of the technique, Sheng absorbed the few energies the old man had, killing him. </p><p>A smile crossed his face, moments before he heard something. The voice of the old man! Sheng turned quickly to see: He was dead. </p><p>"Ha ha ha, I'm into your mind, into your soul, look for me no further, you'll not find what is too close to be perceived." The sorceror could not believe what had happened to him. </p><p>The old man was another warrior who seek the scrolls for himself. When he found it, the scroll bound him to the cave, for decades. As time passed, many warriors came to the cave, and he slew them all, and absorbed thier life and strengths; but with the,. their souls. Countless souls tormented the old man every day, driving him almost crazy. Now that Sheng assasinated him, the souls were free, but his soul was locked inside Sheng's mind. Sheng learned that the scrolls were cursed items, created by a powerful an evil sorcerer of the Ming dynasty, now deceased. The old man told Sheng that he was not the only curse Sheng was to endure. Sheng was tainted with evil, and if he died while in that state, his soul will be trapped by the scroll, forever. The old sage however had the solution: He had redeem himself, locate all five scrolls, and destroy them altogether.</p><p>Sheng got the message, and nows searchs the world for the missing scrolls. </p><p> </p><p>Sheng Tsung will be a mystical character, with "magical" powers, thus his nickname "The Sorceror", but also he is trained at martial arts and weapon fighting with the Chinese sword, the dao (resembles a scimitar). He'll be an altered human. </p><p></p><p>I'm not sure how to make the sheet or how to handle rolls for the tables and such. </p><p></p><p>I was thinking on taking this powers:</p><p>[sblock=Powers]Health-Drain Touch: The touch of a character</p><p>with this Power transfers a Power rank</p><p>amount of Health from the target to the hero.</p><p>Previous damage is healed in an equal</p><p>amount, up to the maximum Health of the</p><p>character. Drained Health above that point is</p><p>lost. Characters drained to 0 Health must</p><p>make an Endurance FEAT to avoid dying. if</p><p>they do so, the attack has no further effect.</p><p>Reversing this process, directing one's own</p><p>Health into others, is a Power Stunt.</p><p></p><p>Fire Generation: The hero with this Power</p><p>may project flame with Power rank range</p><p>and damage, using Agility to hit. Damage is</p><p>taken on the Energy table. Like ice</p><p>generation, creation of large amounts of</p><p>flame may damage the surrounding area in</p><p>a fashion that leads to loss of Karma. The</p><p>hero may choose to inflict less damage</p><p>with his flame, or have a lesser effect than</p><p>rolled on the Universal table. The hero</p><p>begins play with the ability to use flame as</p><p>a missile weapon (fire balls or a jet of fire),</p><p>plus one Power Stunt. Other stunts may be</p><p>developed.</p><p>• Create a flaming shield. This wall of</p><p>fire surrounds up to one area. Anyone</p><p>passing through it takes Power rank</p><p>damage from fire. This may be used</p><p>defensively or to restrain criminals who</p><p>are not wild about getting singed.</p><p>• Body transformation into fire at - 2CS.</p><p>This body transformation grants Body</p><p>Armor at the lower rank, as well as</p><p>Flight at that rank.</p><p>• Create flaming images at Power rank -</p><p>1CS. These images include duplicates</p><p>of the flaming form, as well as firewriting</p><p>in the sky.</p><p>• Control other forms of fire at - 2CS.</p><p>• Absorb fire and heat at Power rank</p><p>level and range (example for absorbing</p><p>cold).</p><p>• Project heat at Power rank -1CS. The</p><p>heat projected causes discomfort and</p><p>a -1CS on all FEATs in the area of</p><p>effect.</p><p></p><p>Extra Attacks: This Power is always +1CS</p><p>better than the starting Fighting ability. Use</p><p>this Power instead of Fighting to make</p><p>multiple attacks. There is no penalty for</p><p>failing with this roll, but the individual may</p><p>make only one effective attack in that round.</p><p></p><p>Invisibility: The hero with this Power can</p><p>make his body invisible to normal sight.</p><p>This Power does not negate location by</p><p>other senses, or nor does it initially negate</p><p>location by heat or ultraviolet sources. The</p><p>hero still has mass and substance (coating</p><p>the hero with dust or paint reveals the true</p><p>form, as does fog or rain). The hero may</p><p>remain invisible as long as desired, and the</p><p>Power rank has no effect on whether the</p><p>hero becomes invisible under normal</p><p>circumstances.</p><p></p><p>Energy Touch: The hero with this Power</p><p>may inflict damage and effects from the</p><p>Energy column of the Battle Effects table,</p><p>with a Bullseye regarded as a possible</p><p>Stun. The hero may always choose to inflict</p><p>less damage than is rolled, or to reduce the</p><p>effects of the damage. The touch can be</p><p>carried through conductive material, and</p><p>may affect multiple targets in this fashion. If</p><p>the hero is standing on a steel girder facing</p><p>off three goons from HYDRA, and uses the</p><p>Energy Touch on the girder (a conductive</p><p>material), all three get shocked. The hero</p><p>with this Power gains Resistance to</p><p>Electricity as a Bonus Power.</p><p>[/sblock]</p><p>And these talents</p><p>[sblock=Talents]Oriental Weapons: This a special category</p><p>that grants the character a +1CS to</p><p>Fighting or Agility when using the following</p><p>weapons: Shuriken, crossbows, sais (treat</p><p>as swords), and oriental swords and</p><p>daggers (including the katana and the kris).</p><p></p><p>Martial Arts D: This meditative form of</p><p>martial arts searches out the weak spots of</p><p>the opponent's defenses and strikes against</p><p>them. The practitioner of this form of attack</p><p>may ignore the effects of Body Armor</p><p>(though not force fields) for determining</p><p>Stun and Slam results. The attack by the</p><p>character with this Talent does not have to</p><p>inflict damage to force a check for possible</p><p>Stun and Slam. The disadvantage is that</p><p>the target of this attack must be studied for</p><p>two rounds before the effects may be</p><p>brought into play. The character with this</p><p>Talent does not have to attack the</p><p>character, only watch him in battle for two</p><p>rounds previous to attacking.</p><p></p><p></p><p></p><p>Occult Lore: The character with this Talent</p><p>has a knowledge of magical societies,</p><p>antiquities, runes, and a general</p><p>understanding of forgotten lore. The</p><p>character gains a +1CS to Reason FEATs</p><p>involving items of a magical nature.</p><p></p><p>Mystic Background: In the Marvel Universe,</p><p>all humankind has the potential for</p><p>developing magical Powers. This "Talent"</p><p>shows that the character has some</p><p>background with magical forces. Heroes</p><p>may have derived their powers from these</p><p>forces if they choose this Talent. A</p><p>character with this Talent may have Magical</p><p>Powers, with the approval of the Judge. If</p><p>the Judge allows magical player</p><p>characters, then any of the initial Powers</p><p>created may be spells, and should be</p><p>noted as deriving from Personal, Universal,</p><p>or Dimensional energies.[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5006280, member: 51271"] Well, my concept: Sheng Tsung Sheng came from a secret monastic community in the high peeks of china's mountains. He has trained all his life in the monasteries of his town, learning the the ways of Fire, giver and taker of life. By studied the movement of Fire, the elders of the town created a new martial art, Dire Flame. The users of this powerful technique could incinerate their foes in a flurry of punches, kicks, uppercuts and finally, engulfing them in real flames. Sheng mastered the technique with ease, but it was not enough. Power-lust possessed him, and he leaved his village, searching for ancient knowledge. His grand grand father once told him about the five scrolls of arcane wisdom. The man that could gather the five scrolls would become immortal, and the most powerful man in the world. There was no best prize to gain for the young Sheng. He journey all througout china, searching for the scrolls. He had to fight his way through beasts and evil men who opposed him. One by one he found the scrolls, each unlocking a new secret of the arcane. Sheng grew confident and greedy, and cared nothing about the others: if they get on his way, they'll be eliminated without mercy. He became Sheng Tsung, the Sorceror. In his way to secure the third scroll, in a cave deep into a rainy forest of the south of china, Sheng came across and elderly man, sitting on the entrance of the cave. Chuckling to himself, Sheng tried to push the old man aside to get into the cave. With lightning reflexes, the old man took Sheng by the wrists, and send him flying backwards, hitting the solid trunk of a big tree. Surprised and enraged, the sorceror used his Dire Flame technique against the old man, and caught him surprised. The flame burned the man badly, but he was not done yet. The two warriors fought all day long, both using their techniques and stances. Eventually, the sorceror emerged victorious over the old fighter. "... Good... Now the curse is yours." said the man, and gave Sheng the third scroll. Disregarding the elder words, Sheng used the scroll and absorbed it's knowledge. Using it's new found scroll, he focused and concentrated his Chi. Performing the moves of the technique, Sheng absorbed the few energies the old man had, killing him. A smile crossed his face, moments before he heard something. The voice of the old man! Sheng turned quickly to see: He was dead. "Ha ha ha, I'm into your mind, into your soul, look for me no further, you'll not find what is too close to be perceived." The sorceror could not believe what had happened to him. The old man was another warrior who seek the scrolls for himself. When he found it, the scroll bound him to the cave, for decades. As time passed, many warriors came to the cave, and he slew them all, and absorbed thier life and strengths; but with the,. their souls. Countless souls tormented the old man every day, driving him almost crazy. Now that Sheng assasinated him, the souls were free, but his soul was locked inside Sheng's mind. Sheng learned that the scrolls were cursed items, created by a powerful an evil sorcerer of the Ming dynasty, now deceased. The old man told Sheng that he was not the only curse Sheng was to endure. Sheng was tainted with evil, and if he died while in that state, his soul will be trapped by the scroll, forever. The old sage however had the solution: He had redeem himself, locate all five scrolls, and destroy them altogether. Sheng got the message, and nows searchs the world for the missing scrolls. Sheng Tsung will be a mystical character, with "magical" powers, thus his nickname "The Sorceror", but also he is trained at martial arts and weapon fighting with the Chinese sword, the dao (resembles a scimitar). He'll be an altered human. I'm not sure how to make the sheet or how to handle rolls for the tables and such. I was thinking on taking this powers: [sblock=Powers]Health-Drain Touch: The touch of a character with this Power transfers a Power rank amount of Health from the target to the hero. Previous damage is healed in an equal amount, up to the maximum Health of the character. Drained Health above that point is lost. Characters drained to 0 Health must make an Endurance FEAT to avoid dying. if they do so, the attack has no further effect. Reversing this process, directing one's own Health into others, is a Power Stunt. Fire Generation: The hero with this Power may project flame with Power rank range and damage, using Agility to hit. Damage is taken on the Energy table. Like ice generation, creation of large amounts of flame may damage the surrounding area in a fashion that leads to loss of Karma. The hero may choose to inflict less damage with his flame, or have a lesser effect than rolled on the Universal table. The hero begins play with the ability to use flame as a missile weapon (fire balls or a jet of fire), plus one Power Stunt. Other stunts may be developed. • Create a flaming shield. This wall of fire surrounds up to one area. Anyone passing through it takes Power rank damage from fire. This may be used defensively or to restrain criminals who are not wild about getting singed. • Body transformation into fire at - 2CS. This body transformation grants Body Armor at the lower rank, as well as Flight at that rank. • Create flaming images at Power rank - 1CS. These images include duplicates of the flaming form, as well as firewriting in the sky. • Control other forms of fire at - 2CS. • Absorb fire and heat at Power rank level and range (example for absorbing cold). • Project heat at Power rank -1CS. The heat projected causes discomfort and a -1CS on all FEATs in the area of effect. Extra Attacks: This Power is always +1CS better than the starting Fighting ability. Use this Power instead of Fighting to make multiple attacks. There is no penalty for failing with this roll, but the individual may make only one effective attack in that round. Invisibility: The hero with this Power can make his body invisible to normal sight. This Power does not negate location by other senses, or nor does it initially negate location by heat or ultraviolet sources. The hero still has mass and substance (coating the hero with dust or paint reveals the true form, as does fog or rain). The hero may remain invisible as long as desired, and the Power rank has no effect on whether the hero becomes invisible under normal circumstances. Energy Touch: The hero with this Power may inflict damage and effects from the Energy column of the Battle Effects table, with a Bullseye regarded as a possible Stun. The hero may always choose to inflict less damage than is rolled, or to reduce the effects of the damage. The touch can be carried through conductive material, and may affect multiple targets in this fashion. If the hero is standing on a steel girder facing off three goons from HYDRA, and uses the Energy Touch on the girder (a conductive material), all three get shocked. The hero with this Power gains Resistance to Electricity as a Bonus Power. [/sblock] And these talents [sblock=Talents]Oriental Weapons: This a special category that grants the character a +1CS to Fighting or Agility when using the following weapons: Shuriken, crossbows, sais (treat as swords), and oriental swords and daggers (including the katana and the kris). Martial Arts D: This meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor (though not force fields) for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking. Occult Lore: The character with this Talent has a knowledge of magical societies, antiquities, runes, and a general understanding of forgotten lore. The character gains a +1CS to Reason FEATs involving items of a magical nature. Mystic Background: In the Marvel Universe, all humankind has the potential for developing magical Powers. This "Talent" shows that the character has some background with magical forces. Heroes may have derived their powers from these forces if they choose this Talent. A character with this Talent may have Magical Powers, with the approval of the Judge. If the Judge allows magical player characters, then any of the initial Powers created may be spells, and should be noted as deriving from Personal, Universal, or Dimensional energies.[/sblock] [/QUOTE]
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